I haven't played Wrath yet, but Kingmaker had massively overflated stats for enemies on anything but the lowest difficulties. Problem was that not only enemies got +6STR (which gives +3 hit), they also got +3 hit, so in the end it was something like +6 hit, due to double dipping. Same for DEX & AC. On the other hand you can build insane builds in PF, which easily perform on those difficulties. So: skill issue.
Wrath uses mythic rules, right? Even more powerful stuff is available there, but you need to know what you want to build and how to do that. For some classes the "obvious choice" mythic path is the wrong one.
>On the other hand you can build insane builds in PF
This is the main selling point of 3.5/PF. People play those games to go full autism and make some r-slurred broken shit instead of an interesting character. This is also why enemies have like a billion resistances, immunities and shit that the GM would have to keep track of.
Wrath uses mythic rules, right? Even more powerful stuff is available there, but you need to know what you want to build and how to do that. For some classes the "obvious choice" mythic path is the wrong one.
They unfricked the Mythic rules for the game too. Instead of the generic Champion, etc you pick an alignment based path. There are still optimal vs suboptimal picks per class but its a lot better.
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I haven't played Wrath yet, but Kingmaker had massively overflated stats for enemies on anything but the lowest difficulties. Problem was that not only enemies got +6STR (which gives +3 hit), they also got +3 hit, so in the end it was something like +6 hit, due to double dipping. Same for DEX & AC. On the other hand you can build insane builds in PF, which easily perform on those difficulties. So: skill issue.
Wrath uses mythic rules, right? Even more powerful stuff is available there, but you need to know what you want to build and how to do that. For some classes the "obvious choice" mythic path is the wrong one.
Jump in the discussion.
No email address required.
This is the main selling point of 3.5/PF. People play those games to go full autism and make some r-slurred broken shit instead of an interesting character. This is also why enemies have like a billion resistances, immunities and shit that the GM would have to keep track of.
Jump in the discussion.
No email address required.
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They unfricked the Mythic rules for the game too. Instead of the generic Champion, etc you pick an alignment based path. There are still optimal vs suboptimal picks per class but its a lot better.
Jump in the discussion.
No email address required.
More options
Context
More options
Context