The really r-slurred thing is that it's not even Pathfinder that's the problem, its Owlcat that inflated AC and saves to a ridiculous level. On normal, Deskari has like 2,000 hp and 60 ac, but the tabletop counterpart only has 700 hp and 47 ac. The math is completely out of wack and asuming a bizzare level of optimization.
But the bigger issue is how they littered the thing with an inane levels of trash encounters. The math of PF assumes roughly 4 encounters per day, and the classes are made with this in mind. Owlcat piling up inconsequential fight after inconsequential fight instead of even trying to adhere to this makes some classes completely worthless. Like, why would you ever want to play a Magus under those conditions?
One thing that does change up the math is your party is 6 not 4 like the game expects. And the official APs are full of poorly written encounters, like Mummy's Mask has a few fights that a party that optimized lightly against undead will Nova.
Its like they did the job of the players and optimized all the fun out of the game and continued to make shitty choices like abandoning key-words and having dead end choices.
I hate P2E. It feels like the developers actively resented the over-optimized autism of their player base and decided to build an RPG where every build you can conceive is the same boring bland grey breed of "balanced".
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Jesus christ there is something wrong with rtwpcels
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This is supposed to be a detraction meme of pathfinder
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If you read pathfinder forums they are all like dude on the right.
Daeran>Astarion but they really need to fix the issues with pathfinder 1.0 if they make another title.
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The really r-slurred thing is that it's not even Pathfinder that's the problem, its Owlcat that inflated AC and saves to a ridiculous level. On normal, Deskari has like 2,000 hp and 60 ac, but the tabletop counterpart only has 700 hp and 47 ac. The math is completely out of wack and asuming a bizzare level of optimization.
But the bigger issue is how they littered the thing with an inane levels of trash encounters. The math of PF assumes roughly 4 encounters per day, and the classes are made with this in mind. Owlcat piling up inconsequential fight after inconsequential fight instead of even trying to adhere to this makes some classes completely worthless. Like, why would you ever want to play a Magus under those conditions?
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One thing that does change up the math is your party is 6 not 4 like the game expects. And the official APs are full of poorly written encounters, like Mummy's Mask has a few fights that a party that optimized lightly against undead will Nova.
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Its all to pad out rtwp
tb chads stay winning
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Yeah those games are butt. Set buffs, quick save, pray RNGesus smiles on you. If not, quick load.
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Too bad Paizo fricked the dog and made P2E garbage.
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go woke,
get brokecreate an unholy abomination of an RPG systemJump in the discussion.
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Its like they did the job of the players and optimized all the fun out of the game and continued to make shitty choices like abandoning key-words and having dead end choices.
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I hate P2E. It feels like the developers actively resented the over-optimized autism of their player base and decided to build an RPG where every build you can conceive is the same boring bland grey breed of "balanced".
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Like I said lower, they did all the optimizing fun out of the game for my players.
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Yes. Stat bloat in an RPG is good, and I'm tired of pretending it's not.
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die
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