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  • TouchFluffyTails : this is second on my wishlist for someone like musk to buy after reddit

How much is Hasbro?

https://x.com/elonmusk/status/1862057589737202013

								

								

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DnD is so :#chuditsover:

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That's been the case for all of 5e though.

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True but tbh I thought the same of 4e

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I heard that the combat was actually really fun but they fricked up royally by never licensing it out to any game developers where it would've fitted perfectly.

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4e was great at combat because they made it into an MMO but without a computer to keep track of all the noodly bits.

The problem was, you can just go play an MMO or cRPG that does it better.

The whole point of RPGs is to enable outside the box thinking where 4e just gave you a list of options and said "pick one each turn"

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absolute midwit answer. every edition is picking a list of options. are you going to use your full attack? which spells from your literal list of spells are you going to use? if you want to think outside the box at least in 4e there are some rules on how to reward players for doing so, here's how "thinking outside the box" goes in 3e

Fighter

-I want to wrap the chains around the dragon's neck!

-Ok roll seven different skill checks, any of which failing means you waste your turn, and on success I dunno maybe the dragon is mildly inconvenienced for one turn

Wizard

  • I cast Win the Game and use the metamagic Shit on the Fighter

  • cool you don't need to roll for that at all, wrap up everyone

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every edition is picking a list of options

Absolute midwit answer.

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go on, tell me one version which has rules for doing improv in combat

(there's literally one, and it's 4e)

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rules for doing improv in combat

Do you not see the problem here

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they did try, but atari was being a real c*nt about their exclusive license that they had bought decades ago and didn't even want to use

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It was fun because basically every class was given world of Warcraft like abilities.

Like I remember I think very low level rogues could have an at will spell that summoned a shadow noose to drag a target and deal damage. Crazy shit like that.

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4e was kino. It was the logical continuation in game design following 3e. Besides the math not functioning quite right at the start (whoops) it is a very well designed game doing something fairly new.

Now it didn't really feel like DnD, having slaughtered too many of its holy cows. But it was a great game.

5e is nostalgia baiting corpo slop for midwits. It's DnD as seen on Stranger Things and the only real innovation it brings to the table is making the math graspable for people with severe brain damage through advantage rather than a pile of static modifiers.

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