https://x.com/elonmusk/status/1862057589737202013
Reported by:
- TouchFluffyTails : this is second on my wishlist for someone like musk to buy after reddit
How much is Hasbro?
- 34
- 40
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True but tbh I thought the same of 4e
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I heard that the combat was actually really fun but they fricked up royally by never licensing it out to any game developers where it would've fitted perfectly.
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4e was great at combat because they made it into an MMO but without a computer to keep track of all the noodly bits.
The problem was, you can just go play an MMO or cRPG that does it better.
The whole point of RPGs is to enable outside the box thinking where 4e just gave you a list of options and said "pick one each turn"
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absolute midwit answer. every edition is picking a list of options. are you going to use your full attack? which spells from your literal list of spells are you going to use? if you want to think outside the box at least in 4e there are some rules on how to reward players for doing so, here's how "thinking outside the box" goes in 3e
Fighter
-I want to wrap the chains around the dragon's neck!
-Ok roll seven different skill checks, any of which failing means you waste your turn, and on success I dunno maybe the dragon is mildly inconvenienced for one turn
Wizard
I cast Win the Game and use the metamagic Shit on the Fighter
cool you don't need to roll for that at all, wrap up everyone
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Absolute midwit answer.
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go on, tell me one version which has rules for doing improv in combat
(there's literally one, and it's 4e)
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Do you not see the problem here
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Typical 3tard bullshit
If you don't believe rules are necessary why are you paying wizards of the coast for the books? If you're such a godlike DM then just riff it all yourself
For people who are getting into the game they need guidelines on how to play the game because it is a game they are paying for. 4e does that nice and simply, encouraging people to try actions outside of the predefined list and giving the DM guidelines for how to reward that based on how creative and effective the choice is without completely breaking the game
In every other edition it's just a list of rules that people ignore because they're shit, then act like the game is amazing because they didn't play it and spent the evening doing imagination
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Nah son, I go back further. How do you listen to someone saying "too many rules for things is bad" and then think "must love 3rd edition"? That's basically the opposite.
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It was fun because basically every class was given world of Warcraft like abilities.
Like I remember I think very low level rogues could have an at will spell that summoned a shadow noose to drag a target and deal damage. Crazy shit like that.
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they did try, but atari was being a real c*nt about their exclusive license that they had bought decades ago and didn't even want to use
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4e was kino. It was the logical continuation in game design following 3e. Besides the math not functioning quite right at the start (whoops) it is a very well designed game doing something fairly new.
Now it didn't really feel like DnD, having slaughtered too many of its holy cows. But it was a great game.
5e is nostalgia baiting corpo slop for midwits. It's DnD as seen on Stranger Things and the only real innovation it brings to the table is making the math graspable for people with severe brain damage through advantage rather than a pile of static modifiers.
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