Life is Strange: Double Exposure Should Borrow One Feature from The First Game

The June Xbox Showcase revealed plenty of exciting upcoming titles, including Life is Strange: Double Exposure. Like prior games in the series, it'll feature a murder mystery and it's up to Max Caulfield to solve it. However, she's older now and she has new powers to help her out.

The use of music has always been a staple in the franchise, and it helps to highlight emotional moments and make them memorable. This is something the upcoming game should embrace as well, so long as it's used effectively.

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Life is Strange Double Exposure Reveals Another Murder Mystery

The lastest upcoming game in the cult classic series is Life is Strange: Double Exposure. There's a lot to be excited about, as it sees the return of Max Caulfield from the first game in the franchise. This time around she has a new power that allows her to jump between timelines.

There is a murder mystery afoot, as she finds her friend Tzafi dead in the woods in one timeline. The race is on to solve the mystery and prevent the murder from occurring in the other timeline. It's complicated, but Max's powers have never been known to be simple.

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Welcome to Caledon University

The upcoming game takes place in Caledon University, Vermont where Max is a photographer-in-residence. This shouldn't be unexpected for fans of the series who are familiar with Max's love of photography. It appears that much like Life is Strange: True Colors, players will have a small environment to explore and familiarize themselves with.

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How Music Was Used Effectively in Life is Strange

In the first Life is Strange game, music played a huge role in setting the tone and general feeling of the game. This is made apparent in the first episode where Max Caulfield walks down the main hallway of Blackwell Academy. A nostalgic guitar tune plays which instantly transports players back to high school along with all the cliques and cliches that come with it.

Music is used effectively yet again when Max and her friend Chloe Price wake up together and some soft guitar music plays, perfectly encapsulating the calm and peacefulness of the moment. It's even more fitting if players choose to kiss Chloe during the scene.

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The Role of Music in Life is Strange: Double Exposure

There'll be plenty of emotional moments in Life is Strange: Double Exposure if it's anything like its predecessors. Max has a new friend named Tzafi and they're bound to have touching moments together as they try to prevent Tzafi's murder. There's also the horror of the murder mystery to consider. With the right music, these moments will hit harder and have a greater impact on the player.

Life is Strange: Double Exposure is set to release on October 29 on PS5, PC, and Xbox Series X/S. A Switch port is also in the works though details are still to be announced. It won't be much longer until players are reunited with Max Caulfield and are desperately attempting to prevent the murder of Tzafi using supernatural powers.

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Conclusion

I've quit my bipolar meds and while I felt a slight mood dip, my thoughts feel much more fluid and I feel more like myself. I feel a desire to write and all I need is a good topic. I'll be honest - I haven't started my piece on Sodom and Gomorrah but I'll get to it eventually.

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They should just stop.

Only the first game should have been made, and I don't say that because it was good (it wasn't).

It had a vision and it executed it well. The other games don't have fraction of the identity it had, and are not remotely as (unintentionally) funny.

Also apparently Chloe is alive in this game, invalidating the good ending of the first game (the ending when she rightfully bites the dust).

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I liked the first game and I'm not afraid of the hate from the current year 9 crowd. It had genuine atmosphere and even the stereotypical characters seemed to be 3d in their stereotypicalness. Everything after the first one is omega cringe, so-bad-i-can't-even-finish-it bad.

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Before the Storm and LiS2 are better than the first game.

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Negro what?

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I said what I said.

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:marseyoctopus4:

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I liked the one shot they did with captain awesome or whatever. It showed a kid's strained relationship with his alcoholic dad but it didn't make the dad out to be a horrible monster with every sin under the sun, just someone who sucks but tries sometimes.

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it had a vision and executed it well

what, 2010's alt-girl whining about nothing?

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Pretty much.

Set in one of those early 2000's collage/highschool films with many of the cliches and archetypes.

It is not good, but it is enjoyable.

Unless you can't laugh ans ridicule stupid and annoying people, then it is probably the worst game ever made.

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It's weird; it hit a lot harder when I was in a more inteesting place. The first game has strong core themes that never really were replicated. The prequel was a 6.5 out of 10 and it was all down hill from there with the trash that was released since

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Oh it's very funny as so-bad-its-good trash but the problem is it sucks and it should be fondly remembered as a one off that had no lasting impact and was never followed up on

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Actually they made her hotter but still neurodivergent. Wow that's backwards and most the characters looked normal? Incoming kino?

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At least it hasn't become fully memed out like Telltale Games.

Yet.

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I keked at this

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