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game development cycles are only getting longer over time

Time between GTA V and GTA vi = 12 years

Time between elden ring and sekiro shadows die twice = 3 years (longest gap for fromsoft)

Time between death stranding 1 and 2 = 5 years

Call of Duty BO 6 development time - 4 years ( new record for a CoD game )

Time between Doom 2016 and doom eternal - 4 years

Time between Doom eternal and Doom the dark ages - 4 years

The last of us part 2 development time - 6+ years

Generally video game development time is considered to be around 3-5 years, but here we can see that for triple AAA titles it is 4-10 years of development now, with the development times likely to only get longer over time as the effort required to make a better game keeps increasing as every new game requires more features in a competitive market and budgets balloon into the hundreds of millions.

At the rate things are going, expect your favorite games sequel to come out once every 5 years.

The video game development cycle has just become too long to keep a consumer excited any longer. The technology is advancing too slow and no longer moving in leaps and bounds, with the in game technology barely catching up to graphics demos from ten years ago.

After GTA VI comes out, how many of you are ready to wait another 15 years for GTA VII to come out? A video game franchise appeal just doesn't last that long.

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keep yourself safe

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Budgets seem to be ballooning like a disney movie or stream offering and with similar quality of such.

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I agree with you. what if gta vi turns out to be crap

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I'm pretty confident it will at least disappoint as will the next elder scrolls if they have even tried to start making it yet.

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I think the gaming industry will collapse halfway if GTA VI comes out a flop.

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I seriously think that that is the direction we are headed. The current paradigm is very obviously not sustainable and I don't really get it; why are companies essentially gambling the existence of entire studios on singular releases? Surely it is more risky to do that than to just consistently put out quality. Just seems like the entire industry is more or less held hostage by a bunch of geriatric investors that don't have the slightest clue nor give a shit about games :marseysad:

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I think its a case of sunk cost fallacy.

If they went to any model that is normal 2 year game releases the quality would now be lower than a 5 year development cycle the first 3-4 games.

You also have to take into account that video game tech isn't advancing fast enough to create anything noticeably better within a two year time span. You barely noticed the upgrade from the ps4 to the ps5. Although to be fair the full potential of the ps5 has still not been utilized and you generally see the truly noticeable best quality games at the end of the generation.

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All 3 discs of final fantasy 7 came out at the same time in the 90s. The remake has been in development for like 15 years.

:marsey#gigaretard:

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Good example. The funny thing is if they had released the entire FF7 with 2008 graphics at once I am sure it would have still sold well as an upgrade to the original.

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There's more video games than there are hours in an 80 year lifespan. Furthermore, video games are a waste of time. Learn to fricking code

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I disagree. Unreal engine 5 was a disappointment. Kojima is the only worthwhile game developer out there.

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It definitely means that franchises can't keep momentum and direct narrative sequels make no sense any more - the space between releases is so long that big chunks of their audience will have disappeared for good by the time of a follow up.

It also means that a previous game is no indication of the quality of a new one - simply because of turnover.

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True. also I just checked assassin's creed mirage and darn that looks bad. Ubisoft really needs to get off that yearly release window.

CoD is the only one that I feel like figured it out by separating the CoD games between 3 - 4 studios to get one release every year while allowing each studio to develop a game over 3-4 years.

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>Time between GTA V and GTA vi = 12 years

1. in meantime they made RDR2 which was great (even w/o Leslie Benzies who was fricked over by Housers)

2. I'm concerned AF since we don't know who is writing GTA VI; last thing what I want is Saints row reboot experience all over again

3. GTA VI budget is probably ~$1B; if R* will frick it up, then it will be literally PacMan on 2600 of our times (if you know what I mean)

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3. I don't

I think their first mistake was a brown couple

the second mistake was a foid protagonist

their 3rd mistake is the lack of hot foids in the trailer

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Ok, so basically this was arcade version:

And this was 2600 port:

Atari had a surefire hit but they managed to frick it up :marseyxd:

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oof. Yeah I don't think GTA VI is going to frick up that bad. Honestly I think they are pushing the graphical capability of the ps5 to its maximum potential.

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nah, i think about shit like current season of The Boys "writing"

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the boys is still selling though. I expect so would gta VI. the story did look meh though from the trailer

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:#marseyblm:

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