Unable to load image

It now costs hundreds of millions to billions to make revolutionary next generation games

Development cost:

Baldurs gate 3 - 100 million USD

Cyberpunk 2077 - 436 million USD

Starfield - 200 million USD

Elden Ring - 200 million USD

Genshin Impact - Hundreds of millions USD

Spiderman 2 - 300 million USD

GTA VI - Expected budget costs to be more than 2 billion USD

Triple A games are only getting more expensive with time, and they are still turning a profit over time.

Expect a most expensive game ever made every 2-3 years with how things are going.

A decade ago people were writing articles about how video game budgets are ballooning, since then video game budgets have continued to balloon ever since with no real slowdown.

Additional fun fact:

Everything cutting edge in tech development currently costs 10s of billions to hundreds of billions to advance further. Only the richest countries and the top multinational corporations are in a position to make those kinds of moves to keep pushing humanity's capabilities further up. If your country GDP is less than a trillion USD, then you are pretty much cut off from participating in the future and developing it further.

Only 19 nation states can afford to assist in building the future, along with 7 corporations.

At current rates the world won't be able to afford to make revolutionary games in another decade or two. Imagine 500 million USD being the norm by 2030, and a billion being the norm by 2040.

15
Jump in the discussion.

No email address required.

And yet games made by a team of less than 10 people that are played with friends end up being infinitely more fun than the latest hundred million dollar triple A single player cinematic slop being churned out.

Jump in the discussion.

No email address required.

name 1

Jump in the discussion.

No email address required.

Valheim as a current one. Minecraft pre-Microsoft to name another

Jump in the discussion.

No email address required.

fair

Jump in the discussion.

No email address required.

Oh yeah, the game that has a bug that turns your seed into a grass planet devoid of resources and everything that was crafted

Lol frick valheim.

Jump in the discussion.

No email address required.

Good thing there were no bugs in any of the hundred million dollar games listed above!

:#marseyclueless:

Jump in the discussion.

No email address required.

Yeah, I'm sure any of those games have bugs that impact your game so heavily and easily.

Jump in the discussion.

No email address required.

hahahahaHAHAHAHAH

Jump in the discussion.

No email address required.

Valheim was fun for a bit but the devs forgot they released an early access and were supposed to keep updating their game. Also the stamina mechanics were cancer.

Jump in the discussion.

No email address required.

My friends and I had a blast getting drunk and playing Content Warning. Before that it was basically the same with Lethal Company or Phasmophobia.

Stepping away from that genre, Pico Park was also really fun, and couldn't have cost more than $50k total to make. (Okay okay maybe $200k depending on who they hired I guess.)

Terraria is also really fun. It has a ton of content at this point so probably had a larger team at some point during development but even the old versions were really fun (back when the Wall of Flesh was the final boss) and I doubt the team was that large for them.

Jump in the discussion.

No email address required.

Good additions. Thank you.

Jump in the discussion.

No email address required.

Anything played with friends is more fun. It's not the game, it's the friends.

Singleplayer, indie gemeralds are what are truly noteworthy.

Jump in the discussion.

No email address required.

Link copied to clipboard
Action successful!
Error, please refresh the page and try again.