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https://i.rdrama.net/images/17280394563931963.webp

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I think that's a very popular opinion on this board. But I do want to stand up for the AAA open world games. When I'm running around an Assassin's Creed world, opening chests and doing side quests, I'm not viewing it as "Hm, another bench mission, oh another beat up non-lethal mission" as if I'm trying to dissect the game's programming. Or see it as a wireframe game where I'm just focused on "Does this immediate activity require sufficient variety in the inputs and challenge it provides".

I see a world. I see housewives putting up laundry on the line. I see a guy painting his house. I wonder about the technology of the time. I wonder what these people do for fun. I wonder about what the person I'm tailing is seeing at the fish market, or doing by the church. These games give me an extraordinarily active inner monologue as I play them, and I actually find them very cognitively engaging.

lmao redditors literally soyfacing at premade instanced animations

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Poor guy got Stockholmed by big vidya :marseycry:

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battle for azeroth??? lmao

that's true for classic maybe

I wish this was true for the newer expansions

there it's more like

collect 200 virtual wood ten days in a row to increase your reputation so that you can unlock five more available world quests (naturally not always up) that give fifteen pets, three mounts and fourhundredandtwentyseven other useless collectibles but only every second friday in june oh did I mention that only a specific spec of warlock can obtain the exact appearance and even then it's not a guaranteed drop oh and you need to do another completely separate rare in a different zone which drops an item that needs to be combined with three other ingredients which are bound on pick up and require doing the most menial tasks possible so you have a one in ten chance to spawn a rare that you cannot even solo

why would anyone do this?

so you can flex with your allthethings/dataforazeroth score

like this guy https://www.dataforazeroth.com/characters/EU/Blackmoore/Tel%C3%A1r

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Last time I played retail I got stuck at some story pre-made raid with AI characters and the whole thing got bugged, then I realized I was playing a 20 year old game with barely any enchancements and without the community that made the original game great. It's honestly not worth it anymore even on classic servers because everyone is playing WoW like it's Diablo and people have zero reason to immerse themselves into a world made with 500 polygons where people are waiting in line for rare mobs to respawn.

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Warcraft 1 and 2 were the only good warcrafts

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3 was good too. It had some fun mechanics and led to the original dota.

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I played it and it was OK but then they based WOW off of it and now it is Le heckin bad even if I once enjoyed it l, just like a train hating on Harry Potter

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I definitely get that, I wouldn't talk about warcraft period in real life because someone might overhear and think I meant WoW.

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SC1 now THAT was a game

https://media.tenor.com/NfSy4OGyV-IAAAAx/vergil-devil-may-cry.webp

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God the amout of time I loged on that, nothing will ever be as good as the old Use Map Settings games.

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I remember this one multiplayer map, something like "Greeks vs Troy."

  • 3 vs 3

  • Two equally sized lands separated by a river

  • A single bridge between

  • pre-built anti-aircraft (anti-invis) terran thingies already lining each side

So fun

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Warcraft rumble

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Never done heard of it but it sounds mobile af

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Is it dystopian or utopian that people unable to contribute meaningfully irl, are given virtual worlds that provide an illusion of progress and achievement? :marseythonk:

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:#marseyme:

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