Halo studio renames itself Halo Studios and admits it doesn't know how to make halo games anymore

https://youtube.com/watch?v=FDgR1FRJnF8

Dafuq you need a research project for when youve been making halo games for a decade

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From what i heard Infinite was the closest the studio actually got to replicating Bungie's rock solid engine, they just then started pandering super hard to the live service model, nerfing shit for comp and then delaying content

The fact theyve been named after the series for twelve years and still havent been able to improve on Bungie's work is frankly laughable

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They fell for the live service model :marseysmug3:

!slots500

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biggest scam/meme of the 21st century (besides 9/11)

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Whats funny is the thing with live service games is you can never compete with the sheer glutt of content legacy live services have, so trying to compete in that field at all is stupid

In terms of MP live services Fortnite is still king, followed by maybe Apex and OW2 then TF2. All of those have been around for at least half a decade

In terms of singleplayer live services the only one even moderately successful is Hitman, which just built up goodwill over time. It doesnt need to be a live service in order to function

Multiplayer games should have legs but delaying content to dripfeed it means youre going to look sparse with your three maps on launch compared to the hundreds the legacy titles have

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!slotsmb500

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Yeah going up against those titans in the live service shooter space is a waste of time since it's impossible to compete with the sheer momentum they've built up over the better part of the last decade, their players have no reason to jump over and play your game. The Halo fanbase is also old and grew up playing games before microtransactions, so their players have an extremely hostile attitude towards them and are very reluctant to spend any money. If you want live service slop, you're better off targeting a niche demographic and trying to develop a small core audience who will spend money, Sea of Thieves (soys and foids) and Genshin Impact (weeb coomers), rather than going the Fortnite route where sheer numbers are the money maker.

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Timesplitters was a funny example of this failing because TS4 was going to be a Fortnite clone, but really a MCC version of Timesplitters would have been a way smarter route. The formula is so modular you could just insert new levels whenever you like and the fact its not about competitive means you could have stuck in anything. But like r-slurs they made it a Battle Royale TPS

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Timesplitters is also an old franchise with a large legacy fanbase with extreme hostility to microtansactions so they'd be restricted to making money off of game sales. The Halo community had an uproar when 343 floated the idea of putting microtransactions in MCC, to the extent the idea got shelved. Microsoft and other big publishers don't seem to be interested in just making money, it has to be live service tier frick you money or they mostly can't be bothered. If you read between the lines of some interviews with high up 343 people, they basically say the fans are holding them back from being able to turn it into fortnite, live service, lowest common denominator slopfest.

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