Part 9 of our epic voyage through the classic 1992 RPG Darklands.
Darklands Series
2 - Darklands LP Part II: Charles Bronson Edition
3 - Darklands LP III: Nuns and Coins
4 - Darklands LP Ep IV: Introduction to Equipment & Combat
5 - Darklands LP Part V: We finally briefly go out into the dark lands
6 - Darklands LP VI: We actually start a quest!
7 - Darklands LP VII: We reach our destination
8 - Darklands LP VIII: Raubritter confrontation & learning how combat works
Thanks for making this @Losercel.
We ended last episode in Paderborn, having just been rewarded for slaying a raubritter and now we've got 16 florins to spend. We had some concerns about our weapons not penetrating armor well enough during that battle, so that's our first priority. Let's see what they have for sale here.
Equipment
OMG look at this. See where it says 38q next to the name of each item for sale? That means it's 38 quality. Weapons, armor, shields, alchemical potions, and various things like lockpicks have a quality rating which has a subtle impact on how well they work. For every 10 points of quality your weapon is better than their armor you get one extra point of damage. That may not sound like much but you get that bonus point even if you failed to penetrate their armor. That may not sound like much, but with a fast high quality weapon it can really add up.
Average items have a quality of 25. There is a shop in the marketplace that always sells 25q items wherever you go. But each city can have a swordmith, armorer, bowyer, and tinkerer (these sell certain specialized weapons) each with its own level of quality. So if you happen to be in a town with really good swordsmiths like we are now, you want to jump on that opportunity. You never know when you'll find that opportunity again.
One rule that I only just learned now after all these years while going through the hint book is that all the equipment you loot off of dead bodies drops in quality by 10. That explains a lot, because that crap is hardly ever worth using by the time you get your hands on it.
Sasha - I'd like to get her a better quality longsword but they don't have any in stock.
Redactor & Yuna - I'm going to replace their maces with military hammers. It does one point less damage than the mace but it has 5 penetration so it even matches plate. The main job of our impact weapons people is to penetrate heavily armored enemies, so that's my highest priority here.
Nathan - There's not much selection of polearms here. I get him a pike, which at least has pen 4, but it's very slow. I'll keep that around just for heavily armored enemies.
The armorer here is only 23q so I'm ignoring that. Same with the bowyer. Paderborn isn't that big of a city so they must specialize in weapons.
As long as I'm here, I pick up some camomile for Redactor's alchemical experiments. One of my formulas uses it, and I have no idea when I'll find a store stocking it again, so I better get it while I can. Alchemey can be very expensive because you've got to hoard ingredients like this until you've collected every one you need for a formula.
At this point I'm just going to play for a while because we need more money before I can show you some mid-game content. Higher tier quests are quite a bit more difficult than anything we've done yet, so we're going to need good armor for the whole party. Also we won't get far without alchemy. I go on a couple more raubritter quests. If you want to maximize your earnings on these, go around to nearby cities and ask everyone for a job. A lot of them will want you to kill the same guy and there's no reason why you can't accept all of their offers.
Education
I end up in Leipzig. I managed to get a meeting with the mayor and he offered me a raubritter quest. This is a big win for us as the mayor pays out more than the merchants (20 florins I think?) and you get a huge boost to local reputation if you complete a quest for him. An especially big win since Leipzig is such an important city in this era, the most important marketplace in eastern Germany. As you can see, it's at the junction of roads leading in all directions. It even has a university.
Speaking of education, we've got 55 florins so we can afford to study for a while. We'll have to find teachers willing to take us in as students. Let's start with the monastery. They can teach us Read/Write, Speak Latin, and Religion. Usually these guys are pretty cooperative. They'll only refuse if you have little Virtue or local reputation.
Redactor has 40 in Alchemy, which is quite respectable, but you can never have too much skill. The higher it is, the higher the chance that you'll succeed in making potions. Let's see if we can get the alchemist to teach him. Nice. The alchemists are what we would today call "on the spectrum" so they often refuse. (Notice how the text here hints at which skills, attributes, etc. were being checked. You'll see this often all over the game.)
As long as we're here, I'll try trading formulas with him. See, this is what I mean.
I go to the tinkers and ask them for a teacher as well. They teach Artifice.
Let's go to the inn and start studying. Sasha is going to work on her Artifice. This skill represents your technical abilities. It's used in lockpicking and many other situations. We'll have Yuna study Religion as that's her specialty. As for Nathan, none of these skills would really do him much good. When these skills are checked it's almost always against your best party member and we've already got people better than him. So we'll have him work. He earns 9 pfennings per day as a blacksmith. The occupation you work at depends on your abilities. In his case it's probably his strength that got him the job.
We study for a week and each of us picks up 2-3 points in our skill. That may not seem like much, but most non-combat skills are extremely difficult to increase through normal gameplay.
Random Encounters
I'm going to just play the game for a while now. I won't write everything I'm doing as it's is going to be pretty boring if you're not the playing. I want to show you guys how alchemy works, so I'm going to roam around to various cities buying new formulas and the ingredients we need for them. I'll just write about the random encounters I run into. There are many of these and they make up a big part of the game.
I'm going to try to sneak away. It's probably just some bandits that we could take care of easily but you never know. Besides, this is a rare chance to practice our Woodwise skill.
These guys have no idea who they're dealing with. I wipe them out without breaking a sweat.
Pagans. I hate these guys. Let's vandalize their stupid altar.
Uh oh. These are schrats, basically German bigfoot. It must have been their altar. Some schrats are good Christians, but just like humans many of them worship Satan. I may be in over my head.
Oh boy. That's a lot of them. They're so close, our missile weapons won't be much help. There's not much to do but just fight it out.
It's a very close fight, with both Redactor and Yuna getting knocked out. A prayer to St. Clare healed Sasha and kept her in the fight. Without that we would have lost.
Yuna gains some Virtue. Which makes sense since we all got beaten up really bad for doing that. We'll camp here and rest for a little while and then head over to Magdeburg to stay at the inn to get fully healed.
Frick this guy. I'll just pay him to avoid any trouble. I don't want the Dominicans on my butt.
Where should I wander around? It's nice to have a certain region that's your home base where you've got good local reputation. You can return there every once in a while to take advantage of the better prices and do your studying there. But you've also got to do a lot of wandering to find quests, alchemy ingredients, and new saints. Let's go into Bohemia.
I head down to Dresden, kill another raubritter, and achieve "local hero" reputation.
Notice that near Freiberg there's two mines. The Erzgebirge ("Ore Mountains") between Germany and Bohemia were extremely important at this time. Tin had been mined there since prehistoric times, but in 1168 silver was discovered near Freiberg and settlers flooded in. More discoveries were made in the late 1400s. During this period the mines of the Erzgebirge were on the cutting edge of technology, driving progress toward the Industrial Revolution.
The important thing for us is that we can buy alchemical components there. But first let's learn some more formulas so that I know what to buy. I keep striking out when I try to trade formulas with other alchemists, but we're rich enough now to just buy some.
Bad Alchemist
I'm not giving you my goddarn alchemical materials. This guy may be a tough opponent but I think we can take him if we really have to.
His guards are poorly equipped. Like many of the thugs we've run into they're using falchions (basically machetes) which ordinarily would bounce right off our armor. But notice the plus there. That means they've been enhanced through alchemy. Depending on which potion was used, that could mean they can slice right through our armor. The alchemist himself would be easy to kill if we could get to him, but his guards will block us. They're even blocking us from using missile weapons against him. But he can toss potions over their heads at us. My first priority is going to be dispersing my guys because he's no doubt got some area effect attacks and I don't want us bunched up.
This is probably Noxious Aroma. It decreases all skills for several seconds before it wears off. He hits Redactor with the same thing and Sasha with tear gas which temporarily incapacitates her. When these get clear of the bridge I'm going to have Nathan try to get around them and go after the alchemist.
Sasha got tear gassed again. He tossed Stonetar at Yuna, which greatly slows down anyone walking through it, so she won't be able to get into the fight soon. Redactor is holding off two enemies while Nathan slips past them. I bet Nathan Chen could be a really good running back IRL.
He tries to slow down Nathan with stonetar but it's too late. He's run out of potions. Nathan kills him instantly with one swing of his halberd and the guards are easily mopped up.
This is some nice loot. He ran out of combat potions but he has a lot that can temporarily enhance our characters or their equipment. We'll save these to use in an emergency.
Notice how this combat was way more complex than just killing street thugs. Combat in Darklands is never going to be as intricate as Troubleshooter but once you get into the mid-game it's not just mindlessly slashing at each other.
Maybe in the next episode we'll finally do some alchemy. (Spoiler: we do!)
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I don't think redactor is a historically accurate name
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Actually it is. And there were lots of Chinese-American figure skaters roaming around Central Europe at this time. Next you're going to tell me there wasn't a large black population in rural Bohemia.
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You should be historically accurate r*ped
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