So for us, for our reflection, we probably need to have a lot of gates, including user testing or internal evaluation, and the timing of such gates. And then we need to bring them forward, and we should have done those gates much earlier than we did.
Oh those gates were already there. They were just manned by idiots who were also drinking the kool-aid the rest of the development team was.
However, to be fair even if someone had been brave enough to call out how bad the game was, their only reward would have been getting fired for questioning three direction of development.
Problem with these games is you need a single genius in charge of creativity. Rockstar has Dan Houser. Bethesda has Todd Howard. There was Ken Levine before he went off and went crazy. Those incel 90s FPS inventors. Etc etc.
Millennials and Xooners have, what, a handful of indie devs? Cave Story, Fez, Braid, Binding of Isaac, Zachtronic games, Minecraft, Undertale, etc etc. All the best games lately (that aren't from Japan) are made by extremely small teams or by just one guy. And it seems whenever a AAA studio tries to bring someone in and get real game direction, it always gets bowlderized by focus groups and market researchers.
Meanwhile, GTA continues to make trillions, and their formula appears to be to finance interesting ideas, and being a vision to life. Total MBA Death. Behead MBAs. Roundhouse kick etc etc.
Whe/he
Tungsten
tempest 20d ago#7302595
spent 0 currency on pings
And Dwarf Fortress, and Factorio, and Stardew Valley, and Core Keeper, and a ton of other games I've never played or heard of or like. But the fact remains: these lonely dweebs are able to make superior games with greater appeal than games like Veilguard. Veilguard has animated billboards at The Grove LA; Stardew Valley has yearly deals on Steam. Veilguard has 50,000 concurrent players a week after release; Stardew Valley's has 100,000 concurrent players years after release. Then Kill the Justice League has 160 players right now (lol).
Imagine if Sony had financed a smattering of zoomer indie devs with their third-of-a-billion-dollars in lost Concord financing. Surely they would have gotten a better return on investment than negative third-of-a-billion-dollars.
However, to be fair even if someone had been brave enough to call out how bad the game was, their only reward would have been getting fired for questioning three direction of development.
There were probably plenty of junior employees who knew what they were making was a giant, steaming pile of shit. But when your concerns are dismissed every time by the higher-ups as 'not being a team player' then you stop bothering and just sit back to watch the whole thing inevitably slide into the ocean.
My understanding is that everyone who worked on the game got fired, but the executives who greenlit it and made the poor financial decisions were promoted or otherwise benefited.
The root cause, aside from all the "woke" culture war shit, was that the game came out too late. It spent far too long in development. All his remedies will involve bloating the budget and timeline even further. It's the opposite of a solution and will literally make future games even worse.
If you're going to chase current trends, you need to be snappy. If you're going to spend a long time (over 3 years) making a game, it needs to either be an already established franchise or it needs to bring something new to the table, preferably the latter.
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Oh those gates were already there. They were just manned by idiots who were also drinking the kool-aid the rest of the development team was.
However, to be fair even if someone had been brave enough to call out how bad the game was, their only reward would have been getting fired for questioning three direction of development.
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Problem with these games is you need a single genius in charge of creativity. Rockstar has Dan Houser. Bethesda has Todd Howard. There was Ken Levine before he went off and went crazy. Those incel 90s FPS inventors. Etc etc.
Millennials and Xooners have, what, a handful of indie devs? Cave Story, Fez, Braid, Binding of Isaac, Zachtronic games, Minecraft, Undertale, etc etc. All the best games lately (that aren't from Japan) are made by extremely small teams or by just one guy. And it seems whenever a AAA studio tries to bring someone in and get real game direction, it always gets bowlderized by focus groups and market researchers.
Meanwhile, GTA continues to make trillions, and their formula appears to be to finance interesting ideas, and being a vision to life. Total MBA Death. Behead MBAs. Roundhouse kick etc etc.
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Had. He left Rockstar in 2020.
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Oh,jeez, RIP RDR3.
Now he's making a 'fiction podcast' lol k
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YOU FORGOT TO MENTION GHOST SHIP GAMES
ROCK AND STONE
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And Dwarf Fortress, and Factorio, and Stardew Valley, and Core Keeper, and a ton of other games I've never played or heard of or like. But the fact remains: these lonely dweebs are able to make superior games with greater appeal than games like Veilguard. Veilguard has animated billboards at The Grove LA; Stardew Valley has yearly deals on Steam. Veilguard has 50,000 concurrent players a week after release; Stardew Valley's has 100,000 concurrent players years after release. Then Kill the Justice League has 160 players right now (lol).
Imagine if Sony had financed a smattering of zoomer indie devs with their third-of-a-billion-dollars in lost Concord financing. Surely they would have gotten a better return on investment than negative third-of-a-billion-dollars.
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Deep Rock Galactic sucks
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There were probably plenty of junior employees who knew what they were making was a giant, steaming pile of shit. But when your concerns are dismissed every time by the higher-ups as 'not being a team player' then you stop bothering and just sit back to watch the whole thing inevitably slide into the ocean.
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My understanding is that everyone who worked on the game got fired, but the executives who greenlit it and made the poor financial decisions were promoted or otherwise benefited.
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See I am ready to believe that without any supporting evidence.
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It's also the comically bad solution.
The root cause, aside from all the "woke" culture war shit, was that the game came out too late. It spent far too long in development. All his remedies will involve bloating the budget and timeline even further. It's the opposite of a solution and will literally make future games even worse.
If you're going to chase current trends, you need to be snappy. If you're going to spend a long time (over 3 years) making a game, it needs to either be an already established franchise or it needs to bring something new to the table, preferably the latter.
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"We fired sweet baby inc and are suing them for being r-slurred" - instant billion dollars
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Stop putting strag shit in game and making women ugly.
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Literally anything other than this
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The game failed because even the big mean looking guy had his pronouns up front and center
You can't take that seriously, it says everything you need to know about the game
If they had just put down FRICK/OFF instead of he/him then Sony might've made their money back by now
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Snapshots:
https://old.reddit.com/r/PS5/comments/1gmhcqw/sony_president_reflects_on_why_concord_failed/:
undelete.pullpush.io
ghostarchive.org
archive.org
archive.ph (click to archive)
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!slots200
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