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It's been a month since the Factorio DLC dropped. Giga !neurodivergents and !g*mers, how far have you gotten?

The most neurodivergent game ever since Dwarf Fortress dropped a new DLC to go into space and I must know how your factories are going.

I started a new save file. Got to Vulcanus, found it terrifically easy to set up huge chip production, I export most of my shit from there.

Went to Fulgora next. Figuring out how to fot a train station on the tiny scrap islands woth millions of scrap was fun. Despite Gleba existing I found Fulgora the most annoying, trying to manage the output of the scrap frustrating. My filter system is constantly backing up with gears and ice cubes and I wish there was a chest that would just delete items put into it. Needed the lightning turrets from here to kill the medium worms on Vulcanus.

I finally re-arranged my space platform to have enough furnaces to have max ammo all the time, making flying between planets way safer. I also was forced to use circuits and I begrudgingly enjoy it.

Got to Gleba recently. Several key components of this planet are not communicated well, like how to add new farmable plots or which spots are farmable in the first place. Using bots for everything and never using a belt, so nothing backs up, was key. The most fun part of this planet is figuring out how to bleed off your excess production of pentagon eggs into your science production while still keeping the pentapod duplicators infinitely stocked.

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It's been 4.5 days since Götterdämmerung dropped !hoi4 :marseypipe:

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Neither DF nor Factorio are even remotely near the 'most neurodivergent game' ever and I doubt either of them is even half as neurodivergent as Nethack or Aurora4x. I mean Elin released this year and it mogs both of them into autismion too.

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Have you ever even played Factorio neighbor?

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Neurodivergent games aren't just defined by their complexity. You have to include other characteristics as approachability (very, top played steam game), modding content and community (vast), lore and game knowledge (rough to non-existant). In fact, someone should create an actual chart for this topic.

Please do rank the following games on the autism scale: Neverwinter Nights Continued Servers, Eve Online, Dwarf Fortress, Factorio, Sonic, Oxygen Not Included, Elona, Nethack, CCDA, Rule The Waves, Minecraft, The Impossible Quiz.

Frick you for making me write so much on this neurodivergent topic, I bet you haven't even made your own game in Eamon.

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So no, you haven't played Factorio, neighbor

L

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  • DickButtKiss : it's pretty frickin autism bro. altho i admit that Aurora 4x game u mentioned is the most autism

It's baby tier neurodivergent, sorry.

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Sorry not sorry you can't handle a game as deep as Factorio!

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Easymode baby game lol.

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my brother people used to make giant factories with a special conveyor belt that winds around all your shit just so you can stand on it and watch the machines do stuff. People would have arguments over whether various user created blueprints were better because of aesthetics or a +.00001% efficiency increase over another bp. factorio is in the abyssal zone of autismo games even though it (currently) is a little bit trendy.

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I guess Satisfactory is pretty normie for that list.

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"Wait, this is just programming..."

I can frick with 'tism games, but I wanna get the expansion before jumping back in!

Last time me and my buddy were building trains, lol.

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Yeah the expansion re-arranges several techs and it's best to start from a clean save file (though it is pretty lame that several techs you unlock on the new planets are just old ones, like artillery cannons and spidertron)

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Oh no, we'll have to spend hours of our lives doing it all over again!

Hooray! :marseyletsgo:

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Ehhhh. Aurora's definitely the most neurodivergent of the games you've listed here, but is Nethack really more neurodivergent than Dwarf Fortress? The ridiculously detailed grappling system alone puts Nethack to shame, but maybe there's more to Nethack than I realize. And Elin? Really? You're going to claim that's more neurodivergent than DF or Factorio?

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Much harder barrier to entry. DF and Factorio are borderline normie tier. Even hardcore neurodivergents don't know about or want to play Elona/Elin. Maybe my point of view is just regarded but I think this also needs to be r-slurred.

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Even hardcore neurodivergents don't know about or want to play Elona/Elin

Have you considered that the maybe the games just suck? :marseyshrug:

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Barrier to entry is worth considering. DF's took a nosedive, but I guess most people are literally incapable of understanding that c means cat. Elona/Elin have graphics upfront, but they suffer from obscurity+japanese weirdness (pet girl?). Factorio definitely has a lower barrier to entry, and yet I can't shake the feeling that its still a lamp to which neurodivergents are drawn.

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Factorio is mega normie shit in terms of factory games lol

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  • DickButtKiss : i tried to play it i couldnt even get past the darn tutorial. guess im not autism after all

I think normies can get attracted to Factorio easily, but I highly doubt any but the neurodivergent will really stick with it beyond the mid game

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Unless we're including minecraft and factorio mods under that umbrella, it's the most neurodivergent one out there.

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SpaceChem

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Not really a factory game. Sure, in hindsight you can see a lot of the DNA there, but the Zachtronics games are their own thing.

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It's just about textbook factory game, production processes requiring increasingly complex automation through an increase in components and other parameters. It's a puzzle factory game, which most factory games, spacechem just doesn't have procedural generation.

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Minecraft mods

Yeah GT:NH is way more neurodivergent than Factorio

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GT:NH is a mod pack not a mod and it's mostly just LONG.

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Gregtech in general is a test of endurance, which is pretty :marseyautism:.

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Barrier to entry is still a fairly :marseycrimsonchin: wide spectrum. I'd make the argument :marseystrawman: that dwarf :marseymanlet: fortress is on the higher end of the spectrum relative to other games :marseygamer: like rimworld ASCII is still kind of neurodivergent :marseysnappyautism:


:#marsey:

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Nethack is super neurodivergent

I've played nethack since the 90s and its derivatives and its not that extreme from factorio or DF.

Elona is about as complicated and degenerate as SS13.

Aurora 4x is probably the only one with the high af learning curve and massive amounts of bullshit you need to figure out before actually enjoy playing.

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I miss the space :marseyastronautblack: station :marseygreytide: 13 era where :marseydrama: it wasn't colonized by furries. Unfortunately the community :marseypluribusanus: didn't Gate keep hard enough.

Nowadays it's all just Russian :marseyputin: and non-russian text f****** servers. I wish every freak :marseypedoglow: got castrated and shot into the Sun


:#marsey:

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Raiding their erp dens was fricking hilarious, breaching and killing all the furstrags and mothstrags and lizard strags was great

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Thank you sir, i will have a look at this.

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If you move this post to /h/vidya I'll pin it

I've only made it to Fulgora, but I did that first, and it's not backing up or otherwise misbehaving. Really considering moving all my sciences to Gleba once I get there so I don't have to deal with expiring science packs. Fulgora is weird because all the fun toys you unlock there can't really be put to good use, except the electromagnetic plants, which even then feel a little forced. Probably going to go Vulcanus next, really want the big mining drills. I've actually been using a lot of circuits in this playthrough, the fact that red/green wires are free makes them a lot less painful to deal with.

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What're you using to avoid backup on Fulgora? You CAN actually just feed the excess back to it - like stick gears and copper cables back in to get iron and copper plates (which is how you get iron and copper on this planet) but if you've got too much scrap there's no room on the belt to add gears and ice and shit to

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I have a dedicated trash belt, which sends stuff into looping scrappers. I'm probably going to go to train priorities for when I need to scale up further. How tf are you having an excess of ice? I had one initially, so I had a steam setup to burn off the excess (+I wasn't producing enough power), but now I've set up a dedicated space platform for the express purpose of dropping ice onto the planet, so that I can produce adequate water.

https://i.rdrama.net/images/1731968876207974.webp

The trash belt is running the length of this image, at the top. The basic scrapping+sorting is along the belt directly beneath it.

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I'll have to spend some time unpacking what's going on here, I'm not quite sure at first glance lol.

I don't have a picture of my setup but I have twelve scrappers all combining into one belt, with twelve or so splitters filtering off into different columns of chests for each material. You get way more gears and ice than anything else and if those fill up everything stops. Adding more chests to fill up for each mat (daisy-chaining chests and inserters) only delays the problem.

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https://i.rdrama.net/images/17319707050547428.webp

1 - (Old) primary scrapping

2 - Trash scrapping, loops back into itself, every product has an overflow splitter which connects to the trash belt, and then to here

3 - Trash belt, above, and sorting belt, below. I've yet to have a surplus of iron, and now that I need water, I've had a permanent shortage of ice.

I was going for the logistics network embargo achievement in this playthrough, and so it's all done with belts. You have to let go of the idea that you'll save everything. The solid fuel you get is barely worth doing anything with, solid fuel is incredibly easy to make anyways (offshore pump+chem plant), so I would honestly send it directly to the trash if I was building this again.

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Thanks for the diagram explaining it.

Honestly I'd trash all this shit if I could, I would straight up delete it if there was a way. I've been resorting to just shooting and re-placing the boxes for solid fuel and gears whenever I'm on-planet.

>no bots

Oh boy, Gleba only worked for me because I was using requester and provider chests to ensure spoilage was immediately removed from the system. Trying to do Gleba with just belts sounds like a nightmare.

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Neighbor you're r-slurred, or missed the part where recyclers recycle down anything that can't be uncrafted at a 4:1 ratio, as in you lose 3/4s of the input every cycle. This converges to 0. A single recycler with connected input and output will eventually delete everything fed into it.

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I honestly didn't realize you could put non-scrap in it until recently, but it still didn't occur to me until now that it would round-down when breaking down mats and reduce it to zero. I'll have fun fixing this. Thanks!

(My long-term plan originally was to throw everything else into boxes and use artillery to blow it up every so often :teehee: )

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I run the scrap in a loop around some chests and then use bots to move them to assemblers. With the way the splitters are set up any extra items get pushed off down to a separate scrapping area. It worked well enough get the planet working well, but if I wanted to do 3 or more belts of scrap in I will have to make something better.

https://i.rdrama.net/images/17320535363673205.webp

You could make it more compact and belt off the products to a bus type setup if you dont want to use bots or bother with quality.

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I re-did it last night - I pick off the stuff I want after it gets recycled once, into boxes - because it's inserters and not a splitter, if the boxes fill up the mats will just keep going and not back up.

From there it gets sent one-way into a closed loop of more recyclers that will eat them until they disappear, pulling off some of the useful mats after one loop before they get deleted for good (like how recycled red and blue chips can give you green chips).

It's been working much better.

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I thought just reporting your post would move it? Didn't work :marseycry:

Nvm, looks like the codechads added a real "move to hole" feature at some point :marseywink:

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Factorio is boring


https://i.rdrama.net/images/1732673849186553.webp :#marseyloonalove::#marseyloonalove::#marseyloonalove:

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I went to Gleba as my first planet. :marseyclueless:

Almost rage quit while trying to understand 16 gorillion new mechanics as invulnerable stompers destroyed everything. I really disliked how you basically had to have a perfect factory from the start and couldn't build anything incrementally. The spoilage mechanic was otherwise pretty interesting.

Just finished Vulcanus which felt like child's play in comparison.

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Out of curiosity, how frequently did the stompers attack your base? I've never had any attacks on Gleba, but I equipped a shit load of lasers into my armor and went out and killed them all by just running around them in circles. The respawn rate on petapods seem very low.

really disliked how you basically had to have a perfect factory from the start and couldn't build anything incrementally.

Gleba is like asking you to immediately start making green science the second you start up the normal game.

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It only happened twice before I went on a genocide but man was I pissed. Even with rocket turrets they still demolish everything.

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I had the same issue with Fulgora last week. Put all your waste on a 12 recycler loop. They keep recylcing everything to nothing, essentially a box that deletes everything. Im on Gleba now and I hate it

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Use requester and provider chests for every assembly machine and every biochamber. Turn on "trash unrequested" and anything that spoils in the requester will get thrown out, and anything that spoils in the output... well it'll get removed anyway. Use a requester chest requesting spoilage and turn it all into nutrients.

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circuits are less annoying now the wires aren't a physical item so I've been doing basic shit like using circuits to balance the oil cracking.

I managed to get as far as automating Aquilo science (which also definitely requires circuit control on the fluroketone) so now I'm just fricking around until I build a ship to reach the very endgame

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I really want to jump into the expansion but I haven't had time and still trying to beat KCD.

I'm excited to meet the new aliens, and killing them.

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i made it space and got side tracked by expanding production for no particular reason. this is my first play through tho, idk what i'm doing rly

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:#marseydarkspez:

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https://media.tenor.com/luyvwlPJuR8AAAAx/ss13-ss14.webp

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