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It's been a month since the Factorio DLC dropped. Giga !neurodivergents and !g*mers, how far have you gotten?

The most neurodivergent game ever since Dwarf Fortress dropped a new DLC to go into space and I must know how your factories are going.

I started a new save file. Got to Vulcanus, found it terrifically easy to set up huge chip production, I export most of my shit from there.

Went to Fulgora next. Figuring out how to fot a train station on the tiny scrap islands woth millions of scrap was fun. Despite Gleba existing I found Fulgora the most annoying, trying to manage the output of the scrap frustrating. My filter system is constantly backing up with gears and ice cubes and I wish there was a chest that would just delete items put into it. Needed the lightning turrets from here to kill the medium worms on Vulcanus.

I finally re-arranged my space platform to have enough furnaces to have max ammo all the time, making flying between planets way safer. I also was forced to use circuits and I begrudgingly enjoy it.

Got to Gleba recently. Several key components of this planet are not communicated well, like how to add new farmable plots or which spots are farmable in the first place. Using bots for everything and never using a belt, so nothing backs up, was key. The most fun part of this planet is figuring out how to bleed off your excess production of pentagon eggs into your science production while still keeping the pentapod duplicators infinitely stocked.

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If you move this post to /h/vidya I'll pin it

I've only made it to Fulgora, but I did that first, and it's not backing up or otherwise misbehaving. Really considering moving all my sciences to Gleba once I get there so I don't have to deal with expiring science packs. Fulgora is weird because all the fun toys you unlock there can't really be put to good use, except the electromagnetic plants, which even then feel a little forced. Probably going to go Vulcanus next, really want the big mining drills. I've actually been using a lot of circuits in this playthrough, the fact that red/green wires are free makes them a lot less painful to deal with.

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What're you using to avoid backup on Fulgora? You CAN actually just feed the excess back to it - like stick gears and copper cables back in to get iron and copper plates (which is how you get iron and copper on this planet) but if you've got too much scrap there's no room on the belt to add gears and ice and shit to

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I have a dedicated trash belt, which sends stuff into looping scrappers. I'm probably going to go to train priorities for when I need to scale up further. How tf are you having an excess of ice? I had one initially, so I had a steam setup to burn off the excess (+I wasn't producing enough power), but now I've set up a dedicated space platform for the express purpose of dropping ice onto the planet, so that I can produce adequate water.

https://i.rdrama.net/images/1731968876207974.webp

The trash belt is running the length of this image, at the top. The basic scrapping+sorting is along the belt directly beneath it.

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I'll have to spend some time unpacking what's going on here, I'm not quite sure at first glance lol.

I don't have a picture of my setup but I have twelve scrappers all combining into one belt, with twelve or so splitters filtering off into different columns of chests for each material. You get way more gears and ice than anything else and if those fill up everything stops. Adding more chests to fill up for each mat (daisy-chaining chests and inserters) only delays the problem.

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https://i.rdrama.net/images/17319707050547428.webp

1 - (Old) primary scrapping

2 - Trash scrapping, loops back into itself, every product has an overflow splitter which connects to the trash belt, and then to here

3 - Trash belt, above, and sorting belt, below. I've yet to have a surplus of iron, and now that I need water, I've had a permanent shortage of ice.

I was going for the logistics network embargo achievement in this playthrough, and so it's all done with belts. You have to let go of the idea that you'll save everything. The solid fuel you get is barely worth doing anything with, solid fuel is incredibly easy to make anyways (offshore pump+chem plant), so I would honestly send it directly to the trash if I was building this again.

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Thanks for the diagram explaining it.

Honestly I'd trash all this shit if I could, I would straight up delete it if there was a way. I've been resorting to just shooting and re-placing the boxes for solid fuel and gears whenever I'm on-planet.

>no bots

Oh boy, Gleba only worked for me because I was using requester and provider chests to ensure spoilage was immediately removed from the system. Trying to do Gleba with just belts sounds like a nightmare.

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Neighbor you're r-slurred, or missed the part where recyclers recycle down anything that can't be uncrafted at a 4:1 ratio, as in you lose 3/4s of the input every cycle. This converges to 0. A single recycler with connected input and output will eventually delete everything fed into it.

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I honestly didn't realize you could put non-scrap in it until recently, but it still didn't occur to me until now that it would round-down when breaking down mats and reduce it to zero. I'll have fun fixing this. Thanks!

(My long-term plan originally was to throw everything else into boxes and use artillery to blow it up every so often :teehee: )

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I run the scrap in a loop around some chests and then use bots to move them to assemblers. With the way the splitters are set up any extra items get pushed off down to a separate scrapping area. It worked well enough get the planet working well, but if I wanted to do 3 or more belts of scrap in I will have to make something better.

https://i.rdrama.net/images/17320535363673205.webp

You could make it more compact and belt off the products to a bus type setup if you dont want to use bots or bother with quality.

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I re-did it last night - I pick off the stuff I want after it gets recycled once, into boxes - because it's inserters and not a splitter, if the boxes fill up the mats will just keep going and not back up.

From there it gets sent one-way into a closed loop of more recyclers that will eat them until they disappear, pulling off some of the useful mats after one loop before they get deleted for good (like how recycled red and blue chips can give you green chips).

It's been working much better.

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I thought just reporting your post would move it? Didn't work :marseycry:

Nvm, looks like the codechads added a real "move to hole" feature at some point :marseywink:

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