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It's literally a game about painting maps, why would you be surprised people like to paint maps on it?

Like a surf player being surprised people actually play CS

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I'm saying that to your other interests, hoi4 isn't about painting maps, you literally get weaker if you do it, unlike say victoria 2 or EU4. HOI4 is above all a WW2 war game, and it's best played as such with two teams of axis vs allies. That's how paradox QA plays themselves.

I'm calling you a map painter larper who can't handle your games having actual gameplay. Which is what redditors are, r-slurred RPers

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:#marseydarkxd:

It's a map painter like the rest of them, HoI more so than any other PDX title because there's nothing else to do than paint the map

Vicky has a (basic) economy simulator to fiddle with (2, not 3, 3 is a clicker game) and CK is half an RPG and half strategy game

I don't really like EU though so I won't comment

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Have you ever actually played HOI4? It's literally an RTS through and through, build orders and macro galore. EU is a map painter, hoi4 is a competitive RTS. The nonsense you're saying is essentially

"StarCraft is a map painter cuz you have to take your opponents base"

:marseyretard3talking#:

It's nonsense, and it's very obvious you've never played actual hoi4. Single player hoi4, is not hoi4. It's singleplayer larpistan. Victoria is a good game, but it can be reduced the same way in singleplayer by simply annexing so much land that infamy doesn't hurt you, but that's not Victoria, is it? To claim victoria is remotely better than HOI4 is ridiculous, there's a reason HOI has always been the flagship of Paradox, it simply has gameplay, which is designed around playing in an actually historical Axis vs Allies settin. It's an RTS. The EU series is always the first in line because it doesn't have gameplay, it's a game where there is only one goal, and that is to conquer, and every mechanic within centers around letting you annex easier. Not so in hoi4.

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there's a reason HOI has always been the flagship of Paradox

Commies and Nazis roleplaying

You are deluded if you think it's because it's the better game, I don't know if there's stats for single vs multiplayer but I'm willing to bet @Sphereserf3232's left testicles that not even 10% of players are on multiplayer

It's a map painter first and if some schizos made it into a competitive RTS with a mod, I commend them for their work, I heard some people turned Minecraft into an RTS too

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Also, suck my bussyhole

:marseytwerking#:

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:#marseycopeseethedilate:

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My neighbor, you're literally the one that got mad over me calling you out for being a larper map painter :marseyxd:

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!metashit we need specialist to look over this comment chain and determine who got mad please

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>It's a map painter first and if some schizos made it into a competitive RTS with a mod, I commend them for their work, I heard some people turned Minecraft into an RTS too

It just isn't. Every single DLC has discouraged map painting, Paradox sponsors multiplayer events with thousands of dollars, they play their own game in multiplayer for quality assurance, the largest part of the multiplayer scene plays Vanilla. You quite clearly have no experience with hoi4 or any understanding of it's multiplayer, i wouldn't be surprised if you don't even understand the very basics of combat or macro, or you know Navy! HOI4 is an RTS, every single change paradox has made to it has been to lean it towards RTS, it's predecessor HOI3, practically didn't allow you to veer from historical gameplay, the setting in which hoi4 is also the best.

Even in single player, hoi4 is an RTS. The most fun gameplay, tanks and micro, comes from playing it with proper macro EVEN IN SINGLEPLAYER.

I fricking hate single player only redditors like you so fricking much :marseyraging: It doesn't matter whether it's Victoria, Europa or HOI, you're all a bunch of r-slurs that can't play games and cope by painting maps against braindead AIs

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https://i.rdrama.net/images/16763687631229467.webp

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Right, so that's why you use a mod to play competitive HoI4 instead of the base game? Because it's designed and intended by the developers to be a competitive RTS, that's why you use a mod to play a competitive game of HoI4? Because it's how the game is designed and not something that you need to adapt and modify to fit that mold

:#marseysmughips:

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Well you're clearly clueless :marseysigh: It's always the redditors.

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Do you not know what Vanilla means? As I said, Paradox sponsors tournament, they play their own game in multiplayer, balance changes are made with competitive play in mind. HOI4 is literally designed for multiplayer, and a large portion of it's mechanics, (spying, ghost divisions, heck even navy, going to free trade and of course pinging) have no use outside of multiplayer.

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