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I bought this when it came out, despite having heard how awful the Avengers game was, and was BTFO at how good it was. It’s a single player, no bullshit, no DLC, no micro transactions 15 - 20 hour game with INCREDIBLE writing. The story is good but probably won’t surprise you; it’s rather the characters and dialogue that mimes the James Gunn film versions so well and so enjoyably that if you like the films, you’ll probably really like this too.
I can’t say enough good about this game and it’s a fricking shame that it was seen as a “financial disappointment”. It’s “free” on GamePass, and I strongly recommend it.
PS- if the game feels a bit clunky out of the gate, just stick with it for 4 hours or so, and it really opens up in scope of narrative (and humor) as well as mechanics. Really a bright spot of 2021.
- xx420_TrainDerailer_69xx : Today in breaking news: AJAB
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It's funny how this company went from buying the zombified assets of THQ and doing that infamous 8chan AMA to becoming Europe's largest gaming company and now owning IPs like LOTR.
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Bonus r/pcgaming on the topic
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Many such cases. Trans Lives Matter
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Reminder that basically everything can run Doom.
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Saw an influx of "Roblox Killer" 'games' I suppose and they're all shit, don't bother.
They all promise this shitton of content but they're really bare-bones and generally bad.
Not sure why you would want to switch from Roblox to one of these frickers. They're just as scammy, so if you're a 'developer', you are getting a raw end of the deal either way.
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This is a topic I've thought a bit about, and someone mentioning Wargroove got me thinking about it again. Some examples of what I'm talking about:
Interlocking Drawbacks
In Wargroove, weakened units trade in combat when possible and lose attack power alongside health. This creates a system where units that engage in trades quickly become dead weight. The options for healing units, in my experience, either weren't that effective or that accessible, meaning units are constantly drained and need to be replaced frequently. I found that frustrating as heck, especially paired with some of the mission design in the single-player campaign.
In Enter The Gungeon, health and ammo are handled very similarly, with both being primarily obtained through random drops and shops. In addition to that, both are very limited, making them difficult to get. This creates a conflict at the core of each run: You need to hold off on using your more powerful guns for more difficult encounters, which puts you at a greater risk of losing health, something else you have to watch carefully. It doesn't sound bad in theory, but in practice, it's a pain because of how limited resources are. You don't know whether the game is going to give you more health or ammo, so, if you're not great at the game, it's a toss-up as to which you should prioritize.
Interlocking Benefits
In Dead Cells, you can access a bonus room at the end of an area by killing a certain number of enemies in a row without taking damage. This creates a system with two benefits: it means you took less damage, and you get access to more resources. There are no obvious potential drawbacks to this system, as you have to progress through an area and fight enemies anyway to get through the game.
In Valdis Story: Abyssal City, you get better rewards for a boss fight based on your performance. Yet again, no drawbacks, as you have to clear the boss fight anyway to progress though the game.
I personally dislike these systems in general. Why make things easier for better players and harder for less experienced players? It's counter-intuitive, yet it's fairly common, especially in regard to implementation of benefits. There are easy solutions to both of these categories, as I see it. For drawbacks, you can decouple, mitigate the effects of, or provide easier access to those resources. You could allow units to merge in Wargroove, providing an alternate way to deal with units on the verge of death, and you could reset health between floors in Enter The Gungeon, changing the priority of health items and allowing for a better balance of RNG to be struck there. As for benefits, those can alternatively be dealt with through optional skill-based challenges the player has to opt into. Going Under has providing just that, where you can take on a challenge and get rewarded based on your performance. The drawback is that you prolong your time fighting and risk taking damage in the process, which is something that could outweigh the potential reward. That's all I have to say. Like anyone's gonna read it, lol.
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It’s a failed reboot of front mission (actually a good series) about mechas but in this game it’s interesting that the game is set in fictional Kiev and they did good job giving the feeling of Kiev (old Soviet street) and there is war between west and east Ukraine. Plot is shit, you never truly will understand what’s is happening. But the game play is so bad that it’s becoming good like the ai is so op that the game on any difficulty (before patch) feel like truly survive game like if enemy spot you, you dead the enemies are faster than you jump higher than you and you need a whole mag of headshots to kill a enemy while he need just one spray to kill you. So the only way to take out enemy is using melee weapon that are breakable, it will silently take out the enemy for 3 minutes. The game also has terrible checkpoints so you need to be extra careful and hoping that it won’t save on a bad moment. So with the gameplay you are always frustrated because it’s such a butt and enemy are very op. But clearing missions and saving all survivors feels very rewarding. The way Japanese view Ukraine is also funny like big chunk of plot is about baseball like I doubt any country in Europe even like baseball. The game I believe has like 3/10 on metacritic so it undeniable going to give you a unique experience and it’s one of few games I remember well platining
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Tired of repetitive mainstream bullshit? Sick of people circlejerking over the same five indie games? Want to increase your knowledge and widen your perspective of the medium if you're a total dork like me? Here's the place to find and recommend games! Just list a couple games you like that aren't well-known and jot a description down as well to explain why other people should care. I'll start:
Valdis Story: Abyssal City - This is a solid ARPG/Metroidvania released by Endless Fluff Games. It's surprisingly ambitious for a game from a small indie team, with four playable characters, stats-leveling, skill trees, a magic system, decent enemy variety, and a number of bosses, all presented with a unique art style that I personally enjoyed very much. There quite a few rough edges (as is to be expected of a game in this niche), but overall, this is a very good game, and I highly recommend it.
Hypnospace Outlaw - I feel like this is more dubious than the other games on this list and may be a good bit more popular, but screw it. It definitely deserves a recommendation. This is a faux internet simulator, where you are a moderator on a Netscape inspired version of the internet, in your virtual sleep virtually, in 1999. It's really fricking brilliant and I can't emphasize enough just how well the creators of this game managed to pull that concept off, with a fair number of ridiculous yet believable webpages, a great interface, and fantastic intertwining narrative threads throughout. Great stuff.
Toree 3D/Toree 2 - These are two fun 3D platformers that should be bought as a combo package because A: They are priced the same and B: Toree 2 is essentially just an extra level pack for Toree 3D. I've got 8.7 hours between the two and can attest that they are well worth it to get.
Broken Reality - A vaporwave adventure game with solid aesthetics and fun exploration. Don't really know what else to say beyond I had a good time with it and, since you're on this site, you probably would to. It evokes the same nonsensical internet "vibe".
Eversion - Fun little 2D platformer with some unique mechanics. What's not to love?
Know By Heart - Ice Pick Lodge's woefully overlooked latest release. It's a narrative game about letting go of the past that pulls you into that narrative full force. Play this game.
Also, not obscure, but I've been playing Tunic and it's very, very good. Highly recommend that as well.