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gigachad :marseychadthundercock: roasts the r-slurs of /r/gamedev

https://old.reddit.com/r/gamedev/comments/1dfs24e/the_reason_nextfest_isnt_helping_you_is_probably/

I've seen a lot of posts lately about people talking about their NextFest or Summer :marseybeach: steam :marseyfreeman: event experiences. The vast majority of people saying it does nothing, but when I look at their game, it legitimately looks worse than the flash :marseyezramiller: games :marseylegioncommander: people were making when I was in middle :marseyfuckyou: school.

This (image) is one of the top games :marseygamer: on a top post right :marseytransmisiaaward: now (name removed) about someone saying NextFest has done nothing for them despite :marseybipocattentionseeker: 500k impressions. This looks just awful. And it's not unique. 80%+ of the games :marseygamer: I see linked in here look like that have absolutely 0 visual effort.

You can't put out this level of quality :marseygraze: and then complain about lack of interest. Indie devs get a bad rap because people are just churning out asset flips or low effort :marseymoreyouknow: garbage :marseyraccoonregular: like this and expecting :marseypreg: people to pay money :marseygeralt: for it.

NextFest is a Steam :marseyfreeman: event where :marseydrama: they highlight upcoming indie games :marseylegioncommander: and devs release demos of their games :marseygamer: so people can try them out. Every other post on the subreddit has been "why isn't my shitty game getting any attention" and their game looks like this:

https://i.rdrama.net/images/17183804436202383.webp

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The gamedev subreddit's really weird because on one hand they're absolutely right about gamedev not being a sustainable and profitable way to make a living, but then sometimes you'll see someone talking about their game and then you look at it and it just looks like some flash shit or w/e. When I think about a 'failed' indie game I think about virtually any of Devolver Digital's games after hotline miami 2, not whatever the people on these subreddits are putting out.

That said, something I don't really understand is that the ps1 aesthetic is somewhat in vogue nowadays and wouldn't be that hard to try to pull off compared to the other options:

  • Realistic Custom 3D models and animations

  • Basically any 2D artstyle ever (pixel art, sprite art, etc)

I say this cause all you really need for the ps1 aesthetic are

  • Some shitty 3d models

  • Some textures for the said models (you can probably just downscale a bunch of free sample ones for this)

  • Sounds (learn how to make weird noises on ableton or w/e)

I also briefly knew a guy who'd code his own games using bare assed C in his own engine. He was noticably skilled and the games looked good within their genre, but would basically end up getting only like 400 reviews or so tops on steam because he wouldn't do any marketing.

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For a PS1 graphics game to work it has to feel like a PS1 game, I've played a few that just feel too modern and it makes it bad. The soullessness sticks out too much.

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To be fair I've never actually played a PS1 game, I'm not a fricking old man like you.

They're honestly kind of disappointing as a whole at least in the horror genre, since they all tend to be granny/hello neighbor clones for some reason

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