- 3
- 11
- 5
- 11
- 11
- 29
I find the Flame Atronaches in The Elder Scrolls IV Oblivion sexy. However, their body is made up of 87% fire, and 100% fire surrounds them. That could kill me if I tried to have s*x with one. To remedy this, the Flame Atronach casts a spell on me making me resistant to fire. Keep in mind, resistant is not the same as immune. I still take damage. It is either 1 point or 0 points of damage each second I am having s*x with her. Just because a particular second caused 0 points of damage, does not mean that I did not feel anything, it just means I took no damage. I am not going to rush through having s*x with this Flame Atronach. I make sure I pleasure anything I have s*x with—especially non-humans! I'd rather take damage than not pleasure the Flame Atronach.
The Flame Atronach and I go to the Planes of Oblivion to have s*x. When having s*x with non-humans, it is ALWAYS sexier to have s*x in their natural habitat rather than a human's natural habitat. The Planes of Oblivion is the Flame Atronach's natural habitat.
Before we went into the Planes of Oblivion, the Flame Atronach let all the Daedra know that we are just here for s*x. The Daedra will not attack us because they know that I am here at the Planes of Oblivion on sexual business. This includes the Dremora. However, the Dremora Markynaz thinks that I am going to be an easy recruit for becoming a follower of Mehrunes Dagon considering that I am having s*x with a Flame Atronach. However, I have no interest in becoming a Daedra.
- 11
- 16
Tucker: Does Skyrim belong to the Nords?
— Battle Beagle (@HarmlessYardDog) February 9, 2024
Putin: Before man came to rule Tamriel, and before the chronicles of the historians recorded the affairs of the rulers of Tamriel, the events of our world are known only through myths and legends, and through the divinely inspired teach.. pic.twitter.com/cWfsXBV8PJ
- 1
- 10
https://www.nexusmods.com/morrowind/mods/53946
Lucas Schact did a whole new soundtrack for Morrowind to supplement the vanilla one. Good stuff
https://www.lucasschachtaudio.de
MWSE Hotkeys for Potions.
https://www.nexusmods.com/morrowind/mods/54036
Configure unique hot keys to any potion or alcohol you like
Distant Land FPS optimizer
https://www.nexusmods.com/morrowind/mods/53982
korootz modder
"For some reason, MGE XE overwrites your View Distance settings by always bumping it to maximum, which appears to be the biggest FPS hog. It seems to have a bigger impact than any of the settings, even MGE's Distant Land doesn't come close.
The ancient Morrowind FPS Optimizer doesn't work for me, so I made my own in MWSE.
In my case, decreasing the View Distance rewards me with +20-30 FPS, at the expense of occasional mirages. If you don't care about objects changing in front of you as you get closer it might be worth the trade-off. MGE's Distant Land will instead be rendered close to you, so regenerating detailed Distant Land is recommended, as well as decreasing the minimum size of distant statics, i.e. Near = 50, Far = 100, Very Far = 150. From my experience, turning up Distant Land settings doesn't harm FPS that much and reduces the amount of mirages.
For best performance vs visual quality balance you'd have to experiment with Distant Land and static sizes yourself. Depending on your rig, larger min. static sizes might add few more FPS, but from a certain point things might look weird, i.e. from a distance you'll see houses without door (this happens with default static size of 200). Personally, I prefer to see small statics, so it makes up for the decreased Distance View and for me it doesn't impact FPS much anyway. I also play with a quite big FoV, which makes the short Distance View subjectively not that short, because visually everything moves further from you.
This mod will only work if your View Distance is set to minimum or maximum value (default when using MGE XE and resetted every time you restart the game), so if you change the View Distance in options yourself, it won't work.
This means that if you want to temporarily disable this mod, pull the View Distance slider in options to any value in the middle."
Custom Map Markers
https://www.nexusmods.com/morrowind/mods/53966
Now shops, guilds and dungeons have unique markers when discovered.
Based mod
https://www.nexusmods.com/morrowind/mods/54043
"This mod was created by ManaUser. Submitted to the Morrowind Modding History site by Melchior Dahrk.
I am uploading this for archival, and make no claim on the work involved with this mod.
This mod adds sticks of chalk to some vendors and loot piles. These can be used to write on the ground, walls, or other surfaces. A selection of pre-set text and symbols are
provided, but you can also spell your own message by letter.
New since version 3.0.3:
- Glowing chalk. Finally!"
- 2
- 10
A short and sweet quest mod that unlocks new tradesmen and quests as your reputation rises.
These quests range from:
-A struggling glassblower is commissioned to produce a masterwork.
-A mournful coachman is devastated at his Silt Strider nearing the end of it's life. Help him on 1 last trip to make the silt striders' last moments happy. Why walk when you can ride?
-A freelancer savant has his enterprise threatened just when he's about to hit big.
-An ALMSIVI monk of the Tribunal hears you're prophesied. He demands you pilgrimage with him to assess your spiritual fortitude.
It's a nice time
- 20
- 21
- 3
- 9
- 7
- 30
TLDR There's an NPC on the ancient Dwemer bridge who wrecks new players
- 28
- 20