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Reviews are seething and I found it funny that's all

https://i.rdrama.net/images/17165363821465156.webp

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The Context

/r/arma is dedicated to discussing the Arma series, primarily Arma 3 and the sequel testbed Arma Reforger. Like many simulation games, Arma 3 has lots of DLCs (about 19 so far), but they're all fairly good and add a plethora of content to the vanilla game. Of the DLCs, a handful are viewed in very high regard. Apex (Pacific spec-ops), S.O.G. Prairie Fire (Vietnam War), Western Sahara (lore-friendly desert warfare), Contact (non-canon alien sci-fi), Tac-Ops ("meanwhile" mission pack occurring alongside the base game's campaign), Laws of War (Red Cross-backed humanitarian non-combat story campaign), and Global Mobilization ("Cold War gone hot" 1980s Germany) are generally considered the best for their content and popularity, and are viewed quite fondly. So fondly, in fact, that perhaps not liking them is a cardinal sin to others...

The Drama

This morning, a user posted their personal Arma 3 DLC tier list to the sub. Recall those DLCs I listed, because out of all of them, only Tac-Ops got to the top tier alongside Tanks and Helicopters (which both added a couple of their titular vehicles and improved gameplay mechanics for them, but not much else). Notably, Apex and S.O.G. Prairie Fire were in the middle tier, even though the community generally considers them the best DLCs. "Pretty good" might not be pretty bad, until you realize the only ones below it are Marksmen (added cool infantry weapons), Karts (a joke DLC that barely counts), and CSLA Iron Curtain (which was so bad the devs apologized and offered full refunds). So yeah, that's not a great position to be in.

And finally, the best for last:

  • A user asks OP if this is satire. When OP states this is their actual personal opinion, the user proceeds to insist OP isn't a real human; upvotes suggest the sub agrees with this general sentiment. OP's response to this is removed by the mods, but after a brief back-and-forth, nothing is accomplished and the status of OP's existence as a conscious human being is left unresolved, though the topic has apparently been made a subjective matter.

OP has since deleted their account.

The Flairs


https://old.reddit.com/r/SubredditDrama/comments/1cz6awn/sure_as_you_say_its_subjective_and_it_is_my/?sort=controversial

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well !g*mers?

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!g*mers

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The dox was supposedly done by Nick Calandra, https://nitter.poast.org/nickjcal someone who obviously had enough of Mark's willingness to see an inch more of skin in stellar blade and even went out to call him out on the whole petition thing which flopped spectacularly while also revealing what the faces of the petition look like https://arch-img.b4k.co/v/1714203153561.jpg

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DOTARDS MAJOR :marseygaygeneral: ANNOUNCEMENT :marseymegaphone:

!DOTARDS FRICK THE PATCH :marseyoctopus3: FRICK THE DRUUD, NEW MUSIC :marseypiano: PACK IS MUSIC :marseyjamming: FROM ARTIFACT!!!!!!!!!!!!!!!

ANGELIC MUSIC :marseybongosrdine: TO HEAL THE SOUL

Genuinely the greatest :marseydiversity: music :marseybongosrdine: ever produced in dota and that's honestly saying a lot, probably the greatest :marseydiversity: videogame :marseyvivec: soundtrack tbh

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(Real)
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New details on leaked WB Interactive game (Not T2, sorry)

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Zoomer gaymer philosopher

I obviously don't have his problem

https://i.rdrama.net/images/1716384763860326.webp

:gigachad2:

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chaser gooner g*mers, your time has come!

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I would actually go as far to say the next elder scrolls should have more of that stuff too. I think proper mining, foraging and managing settlements can work

:#marseycringe2:

It will no longer be Fallout if they remove it.

this is the average fallout fan now btw :#marseyfallout: :#marseylegiongenocide:

"I want our games to be worse!"

Yeah that sounds like the fallout fanbase ngl.

I doubt it.

They only expanded it for Starfield.

Why would they get rid of all that work.

>the fallout games will be worse without building

wtf am i reading

:#marseyoppenheimer:

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!g*mers

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Did you knew hellblade 2 came out

With zero marketing I think MS wants to sell this game on PS5 and switch 2. When after being one year exclusive on Xbox game pass they put tons of marketing's for ps5 and switch 2

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AERO LIFE 2
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Journotards are scoing it really well for the most part, you know they like their walking sims because it's a art, but it really looks like boring, annoying slog.

https://www.metacritic.com/game/senuas-saga-hellblade-ii/

Metacritic score is sitting at 81%, not terrible in most circumstances but Xbox could really use a smash hit, not a polarizing walking sim RN.

Some quotes from the Reddit post:

Puzzles and combat are too easy and there is no variety in either

That sucks. Especially the part about the puzzles. The lack of puzzle variety was my main gripe with the first title. Pretty presentation can only carry so far.

I just got to the first puzzle and it's the exact same "find the symbol in the environment" puzzle from the first game.

:marseyxd: Remember to recycle kids

Gene Park of Washington Post reports in his review (Which he scores at around 2.5/4) that apparently, the sequel feels a lot smaller in a sense than the previous game, such as how the combat seems to have been simplified quite heftily:

The sequel is a lesser game than its predecessor. There are fewer combat mechanics in play, removing the melee button and directional attacks and replacing them with nothing. Perspective puzzles to make background details match rune symbols return, unevolved from the 2017 model. The scale of the puzzles are also smaller, as the game's level design has shrunk. The former game had larger areas with vertical structures. This game's level design is mostly a straight line, with a few small puzzle areas to break up the pacing.

The first game had a surprisingly large variety of moves you could pull off, but they were mostly unnecessary and poorly explained. From the little I've played, the sequel seems to have cut them out completely in favor of cinematic fighting. Blocking counters light attacks and dodging counters heavy attacks. That's it for both you and the enemy.

Just played 2 hours of it. Its like a really long cutscene with gameplay segments. Like really this is more of a visual experience than an interactive take that as you will. Even the combat feels more like a quick time event than actual free form combat. The game is one continuous shot with no cuts no loading and no clear barrier between cutscene and gameplay.

After a few hours of this, I'm starting to feel like the game lost the special touch of the first game's voices. Now they're usually just spouting exposition or pointing out the obvious, as if they don't have anything interesting to say and the devs just needed to write something to make them talk non-stop.

From the little gameplay I've seen, it really does seem like endless ASMR-like yapping. I know that " :soyjakfat: it's the point of the game dude it's supposed to emulate psychosis thay consulted with real psychosis patients!!" but if the point of the game is to annoy me until I turn it off it doesn't sound like something worth playing :marseyshrug:

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!g*mers :mariogoatse:

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Ninja Theory is next on the Microsoft chopping block :marseyninjagenocide: :marseyshooting:

Note that they're hiding all the comments pointing this out :marseysurejan:

Will you be playing hellblade 2?

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!g*mers

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