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Unity should have just directly passed the costs on to the consumers. Dev's are their actual customer base who would not really care if Unity said: Games that are releasing from now on will require players to provide a license key to their Unity G*mers account that can be purchased for $1-3 dollars. The overhead needed to negotiate and litigate each of these retroactive payment deals with each dev has got to eat so much of their budget in the medium term anyway.

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Drink your installation can, g*mer

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That would still frick developers, especially the smaller ones who would lose players from having to deal with a Unity license fee that brought them no extra value. The whole point of these changes was to hide the costs from the consumers and hope devs would just eat the losses. Your idea is unironically a worse solution than the current model of charging devs.

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suck my dik

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Game devs are cute twinks who deserve to lose money to player piracy and corporate slash-and-burn policies.

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>when she white but she write in ebonics

https://i.rdrama.net/images/16947897763796337.webp

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