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Wizards of the coast is bankrupt and finished after laying off 20 employees :chuditsover::marseyyugi: hacker news in shambles :marseycry:

https://news.ycombinator.com/item?id=38668906

Prepare for the enshittification and bedbathandbeyonding of Magic the gathering.

If I had to make a guess as to why, given the fact that the people they laid off were all senior leaders and the numbers are good, it would be preparing for a pump and dump.

if you want to be able to pump and dump a really strong brand then you need to be able to have leaders who don't mind burning the brands equity in order to make money. My guess is that specifically what intending to do here.

Change the leadership, make new “sticky” products, pump revenue numbers, then spin out a public offering of the magic brand that looks like a great new reboot and refresh.

However the brand is only there to smuggle in the subscription model around new products that have strong margin. Everyone* gets rich cause they slaughtered their fattest pig and yet another cultural staple is killed.

>However the brand is only there to smuggle in the subscription model around new products that have strong margin

you know like selling pieces of paper for over a $100 a box for the last few decades?

I've seen people say that it would be nice to regulate loot boxes in video games, but they can't figure out how to do it without banning Magic's business model. I never understood why that would be a problem.

The genius thing about Magic is that it doesn't place individual value on a card... Video games don't have such safeguards. It's all on the studios servers and they can adjust value on the fly... I feel that's an intrinsic difference that places a video game closer to a casino ("the house always wins") than a TCG (throw out what you think is worth and let the community sort it out).

>online loot boxes

:marseyrage:

>physical loot boxes

:marseyyes:

https://i.imgur.com/lTHBaOW.jpeg

:marseylaughpoundfist:

120
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The genius thing about Magic is that it doesn't place individual value on a card... Video games don't have such safeguards. It's all on the studios servers and they can adjust value on the fly... I feel that's an intrinsic difference that places a video game closer to a casino ("the house always wins") than a TCG (throw out what you think is worth and let the community sort it out).

Dude's right. One of the biggest issues is that you can't exchange digital items in many games (crypto and Valve marketplace games are the exceptions to that) with other people. Thus the company controls the value completely. WoC don't make money directly from the 3rd party market, and that single degree of separation is super important in the eyes of many legislators.

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nice seriouspost...

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Yeah you should post bussy instead

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One of the biggest issues is that you can't exchange digital items in many games

:#marseyretard3:

Actually clinically r-slurred take lmao.

Bideo gayms are toys, why the frick do you want to trade bitcoin in super mario lmfao

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