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  • Sneed : (changelog) carpathianflorist is a b-word butt neighbor
  • THOMAS : mypoc <3
  • british : change: dont ban for spam (dramaphobic). Let bans be appealled (let me ping you pls). Bardfinn.
  • HOTEP : Hotep wuz here and we wuz kangz

changelog megathread :marseynotes:

a lot of days, I make a shitton of changes in successsion, and I don't wanna make the whole frontpage my changelog posts, so I don't post about them

this thread solves that, so from now on instead of making changelog posts, I'll make changelog comments here

click subscribe on this thread to get notified of changes :wolfnoticeme:

on desktop:

https://i.rdrama.net/images/16559206177532556.webp

on mobile:

https://i.rdrama.net/images/16559206537045796.webp

Edit: I'm still not gonna post about bugfixes tho, theres way too many

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>200000 coins

Jesus Christ lol

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its a fricking little cpu-intensive so it has to be exclusive

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Just optimize???

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how would u optimize a fricking css animation

!codecels

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Lmao @Murdervann you are literally the worst

https://i.rdrama.net/images/16966185392762914.webp

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fixed king

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What about my incredibly naive suggestion? The perfect solution?

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i cant understand what ur saying

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The performance problem arises from the animations being calculated separately, so the solution is to calculate only once.

You'd have to parse the html so you could count the number of nested bounce/cides, then wrap the section in a single div with a single css animation.

It wouldn't work for any of the interesting cases of nesting, though, like whirlpool 'cides where the innermost marsey is spinning like crazy

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In general though a bounce>cide>bounce>marsey could be flattened to a 2bounce1cide>marsey

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cpu usage seems to be the fricking same for me

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i wasnt able to integration test it because rdrama dev machine broke. on my test page, this decreased the style recalculation time. can you create a minimum reproduceable example, one with the high CPU usage??

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rdrama dev machine broke

elaborate

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Why do you have to use CSS

The site renders normal gifs all the time just generate a glowing name gif and display that

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by removing it

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Have you tried implementing it in c?

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?nocss=true

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Looking at the animation for it, it would probably be less cpu intensive if implemented with a filter property instead of a color property, idk if that's doable, maybe hue rotate

Also this exists if you don't have any other option: https://developer.mozilla.org/en-US/docs/Web/CSS/will-change

I'll look tomorrow during lunch and see if I can speed it up


:#marseyviewerstaretalking:

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I'll look tomorrow during lunch and see if I can speed it up

ty

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I spent like 40 minutes trying to reproduce this issue and I couldn't. Do you have a minimum reproduceable example? Also you owe me my 40 minutes back.

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@Murdervann ban her for an 40 minutes + 20 minutes tip.

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:#marseyviewerstaretalking:

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RuneScape had 1000 people at the GE doing : glow2 : at the same time in like 2006

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games are fricking different from websites

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I'm just teasing u bb :@murdervannpat:

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