Anon feels nostalgic

71
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CRACK sssssiiiiiiiiiiiiiiiiiiiiiiiiiiiiiip

Yup. Those were the days!

:boom#ermonster:

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This but devoid of all irony :boomerportrait:

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Idk it was genuinely interesting to see how people managed to achieve stylistic graphics on limited hardware.

Today? Just slap a 6000x6000 texture on a 3gorillion polygon model, have the lighting render it "realistically", and call it a day.

And everybody goes :marseybrainletclapping: who cares that you need 2 SSDs to install it and can't have more than 2 characters on screen.

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Constraints lead to more creativity. It's why indie games are usually more interesting since they have to work with limited resources.

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Those limited resources being time and skill, not memory and harware limitations.

And it shows.

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Boomers had limited diversity :marseyindignant: so who's really doing better here

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Pretty sure they needed janitors and working girls back then too...

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Source? :marseyskibiditoilet2:

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Hmmm

Well gamedevs live like neets and foids wouldn't frick them for money...

You might be right on this one...

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:marseyitsoveryall:

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