Can you guys weigh in on this for me?

https://youtube.com/watch?v=Of7KtWtqWU8

DSP is sperging about SF6 and Tekken 8, does he have a point as to accessibility of modern fighters? I don't know enough about how these games have changed to know if he's full of shit or not

!ranchers

13
Jump in the discussion.

No email address required.

He had to apologise to his wife.

Says it all

Watched more, he legit just plain shit. He says games became to easy and that's why he is losing. If someone owning him with same move and over and over that means he can't learn

Jump in the discussion.

No email address required.

I missed this post. Does anyone know what rank he bowed out at?

Jump in the discussion.

No email address required.

Purple I think?? Does that make sense

Jump in the discussion.

No email address required.

Oh ok. That's probably too high for people to clown on him for quitting IMO, considering it puts him in the top 5-10% of players. FGs are weird though because you can be marginally better than someone but beat them 20 games straight because you're just a bit better at adapting as the game goes on.

I could get really neurodivergent about this but I'll do my best not to. The main issue with Tekken 8 is that very often you can play very aggressively and do things that leave you at a disadvantage, and then gamble on an even worse position to punish the other player for trying to capitalize on it. It's really difficult to explain how this risk/reward would normally play out in older games without writing an essay, but players can be rewarded for just throwing hail mary's nonstop. Modern games are made to be watched rather than played, and the casual viewer finds defensive play to be boring to watch.

Generally speaking if people say they don't like new FGs, I'm inclined to agree with them. DSP's arguments are complete nonsense, however. Talking about old games rewarding "natural skill" is ridiculous, but it's pretty normal for people to be unable to articulate their issues with a game. Despite what people say about him, DSP is definitely an above average FG player, the problem is that the "average" FG player can barely hold their controller.

hopefully I didn't sperg too hard.

Jump in the discussion.

No email address required.

No that makes sense, and it's pretty interesting. The mechanics of FGs are fascinating even if I cant play them for shit.

When i went looking for his tekken rank I found a bunch of discussions about how he's actually a fairly competent player, it's just his attitude and nonsense excuses that make him the butt of jokes

Jump in the discussion.

No email address required.

look im gunna have 2 ask u 2 keep ur giant dumps in the potty not in my replys 😷😷😷

Jump in the discussion.

No email address required.

:marseyconstipation:

Jump in the discussion.

No email address required.

This is just the standard boomer FGC take, and no it's not really true. I have played a decent amount of retro FGs in the /h/kappa tourneys now, and play plenty of modern fighters. Obviously, the input leniency is higher with modern games, but that's about it. Execution is still a huge deal, especially in Tekken 8 and Street Fighter 6, and you still need fundamentals. DSP just sucks lol :marseyshrug:

Also his argument is kinda nonsensical, idk. The game is too beginner-friendly, and his example of that is that in Tekken, most characters have a few really strong options that you have to know the counterplay to (aka a knowledge check). That... makes no sense? It's beginner friendly because of knowledge checks? That has ALWAYS been a thing in Tekken, and it proves the opposite of the point he's trying to make.

Jump in the discussion.

No email address required.

DSP just sucks lol :marseyshrug:

Have you ever gone top 4 at EVO :marseysmughips:

Jump in the discussion.

No email address required.

What about input delays? He's always going on about how playing an arcade cabinet is the only real way to play because there's no input delays.

And he's probably right, just going by distance of wiring and no servers.

But everyone seems to be fine playing online so it cant be that big an issue, can it?

Jump in the discussion.

No email address required.

And he's probably right, just going by distance of wiring and no servers.

No, it's because it's a CRT display lol

Jump in the discussion.

No email address required.

Is that faster?

Jump in the discussion.

No email address required.

Yes, there's practically zero input delay since it's taking direct input and not converting it like an LCD display.

Jump in the discussion.

No email address required.

Never even considered that but yeah there's only amps & filters at the input of a CRT, no processing.

Jump in the discussion.

No email address required.

Arcade cabinets are not always better, the NESICA cabs (the most common in jp arcades right now which have SF5/6 and the anime games) have like 9 frames of delay at best. That's worse than input lag of a ps4 plus the netcode lag for pretty much any game.

Jump in the discussion.

No email address required.

Fricking HOW

Are they running an applet on top an OS or something

Jump in the discussion.

No email address required.

NESICA is a software platform to distribute the games to arcade machines but I think the actual problem is with the hardware because the older NESICA cabs were not as bad, only after the NESICA2 revision. The new cabs had better CPU/GPU targets so they probably just cheaped out on monitors for the mass produced machines unless they fricked something up with the configuration.

Jump in the discussion.

No email address required.

You have a few frames of input delay for every controller/console (some slightly more than others), then with online it's another couple frames of input delay. Either way we are talking a tiny fraction of a second, you realistically would only notice if you did a direct comparison with a cabinet (which also has input delay, maybe a frame or two less). If you wanna be neurodivergent about it he's technically right, but realistically 99% of people won't notice the difference of literally like 2 more frames of input delay :marseyshrug:

Either way, pretty sure only 3rd Strike gets played on actual cabinets during tournaments, pretty much everything else is on console, and almost everyone seems to be fine with it

Jump in the discussion.

No email address required.

The input delay is real, and it is noticeable. However the main reason behind it is LCD displays, not the controller. A CRT display does not have any delay in what it's showing.

>Either way, pretty sure only 3rd Strike gets played on actual cabinets during tournaments, pretty much everything else is on console, and almost everyone seems to be fine with it

Online Edition is known for being very close to original, even closer than fightcade. It was released during the time where that was considered especially important, so with a CRT display, online edition is nearly an exact copy of cab.

Jump in the discussion.

No email address required.

That makes sense. Plus i guess if everyone's inputs are identically delayed then the playing field is level

He just makes it sound like it's some horrendous delay that ruins his otherwise perfect gameplay

Jump in the discussion.

No email address required.

SF5 was definitely crazy lenient, and also had what were essentially premade combos. Compared to something like SF3 or even SF4 there's a very big difference. I'm not too well-versed in SF6, but it wouldn't surprise me if it also had a similar combo system to 5.

Jump in the discussion.

No email address required.

What about SF2 super turbo?

Jump in the discussion.

No email address required.

The main difference is also how combos are. In these modern games, you have fairly universal BnBs whereas in older games you had to learn or even make character specific ones.

Jump in the discussion.

No email address required.

ST? About the same as 3S. You have to actually hit the directional inputs, but it gives you slight leniency. In SF5 you can miss like half the inputs and still get it. Combos are more precise in ST, but also quite short.

Jump in the discussion.

No email address required.

:#marseypleading:

Snapshots:

:

Jump in the discussion.

No email address required.

Link copied to clipboard
Action successful!
Error, please refresh the page and try again.