John Romero in his recent autobiography briefly talks about how Wright used to cite works in all the Sim games and I remembered his gigantic the manuals for sim city 2k and such used to be. Game designers used to be actually educated people unlike todays media designers who are educated by video games themselves
Its like selling satire without knowing its satire
I remember the Doom 2 manual had whole paragraphs of vaguely philosophical musing on how demons are the perfect enemy because they feel no pain and have no inner life.
Reading The CRPG Addict blog (I know neighbor) impressed upon me that gaming will never be as interesting as it was doing the first couple of decades, when it was disproportionately ran by and for high functioning neurodivergent hobbyists
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John Romero in his recent autobiography briefly talks about how Wright used to cite works in all the Sim games and I remembered his gigantic the manuals for sim city 2k and such used to be. Game designers used to be actually educated people unlike todays media designers who are educated by video games themselves
Its like selling satire without knowing its satire
Jump in the discussion.
No email address required.
I remember the Doom 2 manual had whole paragraphs of vaguely philosophical musing on how demons are the perfect enemy because they feel no pain and have no inner life.
Jump in the discussion.
No email address required.
More options
Context
Reading The CRPG Addict blog (I know neighbor) impressed upon me that gaming will never be as interesting as it was doing the first couple of decades, when it was disproportionately ran by and for high functioning neurodivergent hobbyists
Jump in the discussion.
No email address required.
More options
Context
More options
Context