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I mean I think we can all agree that in general modern development is pretty much a joke.

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I thought programmers would be able to do some amazing shit with the resources that would become available as technology improved. I was imagining a ton of shit being loaded into RAM without having to worry about making it work with the paltry 64 MB RAM that the shitty computers I was working with in the 90s had.

Modern programmers instead decided that the best usage of having a shit ton of RAM was to never bother fixing memory leaks.

:#marseydepressed:

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64 MB RAM

lol, my first hard drive was 20MB

edit - also, is this because of the questionable standards of outsourced contractors? A case of get what you pay for?

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people still do that, but the majority of the devs rarely care. no one at my work place even uses the profiler in VS

For example look at this monstrosity of a page which is filled with optimizations, its so big it'll crash your phone browser (ironic)

https://devblogs.microsoft.com/dotnet/performance_improvements_in_net_7/

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A generation ago, games were merely one form of expression for incredibly talented (male, White+Asian) programmers. They went into it with backgrounds in mathematics, electrical engineering, and theoretical computer science. Now, the user-friendly and dumbed-down development programs, as well as a focus in the industry on hiring diversity and inclusion instead of talent, has led to these inefficient, buggy, massive messes. If you asked 99% of people in game development today how the fast inverse square root function, a landmark technical achievement in gaming in the late 90s, how it works, they'd call you a gatekeeping fascist and talk about how their new game features a trans BIPOC neurodivergent squirrel.

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This is probably a copypasta but I agree wholeheartedly

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Now playing: Mining Melancholy (DKC2).mp3

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