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The issue wasn't latency or Google's reputation, the issue was a system that doesn't give you compelling reason to switch.

What did Stadia actually offer you? Image quality and latency of a console, small game library, no ability to play with your console friends outside few crossplay games, and built in potential to be unreliable, and all for what? Lower upfront cost? You buy 10 games on it and you paid for Xbox S*x. The upfront costs aren't barrier to that many people, especially since games are expensive and you have to pay monthly subscription.

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I don’t think this is the right take either. There was absolutely a market for phone-g*mer casuals who want to play AAAs somehow. Paying full price for the AAAs was the head scratcher though - Microsoft might have a better deal with the Games Pass and xCloud library here.

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I don't think we're disagreeing too much.

There was absolutely a market for phone-g*mer casuals who want to play AAAs somehow.

I agree with this for example, but Stadia wasn't able to offer it. The game selection was poor as everything had to be ported to their in-house Linux distro, and at least initially you had to buy a Chromecast and Stadia controller, limiting portability and increasing upfront cost. It was more of a shitty console than something completely new.

Xcloud has an extensive library, and all you need to do is borrow a spare controller from a friend, install an app into whatever device you have and you're playing. It's much closer to fulfilling a niche than Stadia ever was.

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