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Freetards Jubilate as Game Engine Inferior to Unity Releases Its Fourth Horrendous Iteration: Part 2!

https://github.com/godotengine/godot/releases/tag/4.0-stable

As you may or may not know, the Godot Engine is a game engine created for and by people too incompetent, stupid or brainless to use a real engine like Unreal Engine 4 or LOVE2D with the ' BoiPushy' library.

And while it may have been created to entertain the manchild fantasy of one day creating your own videogame, in practice Godot is almost never used to produce any actual sizable videogames, and is almost certainly used by 30+ amateur game devcels with nothing else going on in their lives who really should have graduated to the Grown Man Equivalent of the game dev fantasy, creating your own programming language and kernel. But sadly, due to the IQ bell curve and other environmental factors such as Neurotoxic SocMedia.

At the very least, it can be stated that the Godotcel is more of a man than the Rustean, which needs to import a library called 'is-odd' in order to evaluate whether or not a number is odd. Nor are they as pathetic as the BSDcels, whom cling on to their sinking operating system like a rat at sea in an ocean of torment and obscurity. At least. But are these things really achievements worth caring about?

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Godot is a nice engine.

t. six years in unreal heck, ten years in unity heck

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It's legit butt to actually complete a game with. Unity and Unreal have way more support and tons of games out, and those engines had far more games released in their first 10 years unlike Godot. Fricking Pizza Tower was just made using GameMaker Studio and it blows anything made by the supposed "best for 2d engine" in Godot out of the water.

But it is useful for making regular desktop apps.

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