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Freetards Jubilate as Game Engine Inferior to Unity Releases Its Fourth Horrendous Iteration: Part 2!

https://github.com/godotengine/godot/releases/tag/4.0-stable

As you may or may not know, the Godot Engine is a game engine created for and by people too incompetent, stupid or brainless to use a real engine like Unreal Engine 4 or LOVE2D with the ' BoiPushy' library.

And while it may have been created to entertain the manchild fantasy of one day creating your own videogame, in practice Godot is almost never used to produce any actual sizable videogames, and is almost certainly used by 30+ amateur game devcels with nothing else going on in their lives who really should have graduated to the Grown Man Equivalent of the game dev fantasy, creating your own programming language and kernel. But sadly, due to the IQ bell curve and other environmental factors such as Neurotoxic SocMedia.

At the very least, it can be stated that the Godotcel is more of a man than the Rustean, which needs to import a library called 'is-odd' in order to evaluate whether or not a number is odd. Nor are they as pathetic as the BSDcels, whom cling on to their sinking operating system like a rat at sea in an ocean of torment and obscurity. At least. But are these things really achievements worth caring about?

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the best way to make godotcels seethe is to ask them how many commercial games have been released using it

importing a library to check if a number is odd

javascript and it's consequences jesus fricking christ

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I know really, how hard is it to write:

public static boolean isOdd(int num) {
     if(x < 0) {
          return isOdd(num * -1);
     } else if(num % 2 == 0) {
          return false;
     } else if(num % 2 == 1) {
          return true;
     }
}

https://i.postimg.cc/dVgyQgj2/image.png https://i.postimg.cc/d3Whbf0T/image.png

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Error: undefined variable x does not have function '<'

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The biggest is the Sonic Colors remaster. As typical, the corporation just stole the FOSS code and slapped their own name on it. They then failed to put a line in the ATTRIBUTION.txt file, meaning they had to admit their fancy "Blind Squirrel Engine" (probably all over their sales deck) was just Godot with some stuff stuck on.

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4.0 requires you have have a fricking graphics card or it shits all over itself, even if you are making a game that doesn't use 3D at all.

3.X works but is missing shit that'd make it way more convenient and is only in 4.0 with no plans of importing it into 3.X. As a 2D engine it beats the shit out of Gamemaker, which in spite of being butt now forces you to use a subscription model if you want to dev on it.

But Gamemaker has shit like Undertale to it's name.

For Godot, afaik Cruelty Squad is the only game of note released on it

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Godot is a nice engine.

t. six years in unreal heck, ten years in unity heck

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It's legit butt to actually complete a game with. Unity and Unreal have way more support and tons of games out, and those engines had far more games released in their first 10 years unlike Godot. Fricking Pizza Tower was just made using GameMaker Studio and it blows anything made by the supposed "best for 2d engine" in Godot out of the water.

But it is useful for making regular desktop apps.

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>almost certainly used by 30+ amateur game devcels with nothing else going on in their lives

:marseyagree:

Anyway, I like Godot 4, tilemaps are great and GDscript is brainlet compatible :marseygigaretard:

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Maybe they could focus on 2D the slightest bit instead of trying to compete with unreal. :taysmart:

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Godot got a lot of positive sentiment when Unity merged with an adware company and bet on blockchain gaming

But it doesn't seem like they've been able to do much with that sentiment so far

Financial Disclosure: I'm dumb and invested in Unity Software Inc. at IPO

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Just use unreal engine lmao

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At least it doesn't require c#

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Yes instead it gives priority to a stripped down version of python with worse documentation because apparently what filters gamedev noobs is the syntax and not Godot's clusterfrick of nodes and signals that they're encouraged to use giant goddarn singletons to keep track of.

Why not just use Lua or Python? Oh that's Juanito needed to make his own language just so they could waste time taking 7 years to add features like lambas to it.

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Blender eventually became usable software and the same is happening here.

I can only assume godot makes people irrationally mad for the same reason.

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