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Freetards Jubilate as Game Engine Inferior to Unity Releases Its Fourth Horrendous Iteration: Part 2!

https://github.com/godotengine/godot/releases/tag/4.0-stable

As you may or may not know, the Godot Engine is a game engine created for and by people too incompetent, stupid or brainless to use a real engine like Unreal Engine 4 or LOVE2D with the ' BoiPushy' library.

And while it may have been created to entertain the manchild fantasy of one day creating your own videogame, in practice Godot is almost never used to produce any actual sizable videogames, and is almost certainly used by 30+ amateur game devcels with nothing else going on in their lives who really should have graduated to the Grown Man Equivalent of the game dev fantasy, creating your own programming language and kernel. But sadly, due to the IQ bell curve and other environmental factors such as Neurotoxic SocMedia.

At the very least, it can be stated that the Godotcel is more of a man than the Rustean, which needs to import a library called 'is-odd' in order to evaluate whether or not a number is odd. Nor are they as pathetic as the BSDcels, whom cling on to their sinking operating system like a rat at sea in an ocean of torment and obscurity. At least. But are these things really achievements worth caring about?

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4.0 requires you have have a fricking graphics card or it shits all over itself, even if you are making a game that doesn't use 3D at all.

3.X works but is missing shit that'd make it way more convenient and is only in 4.0 with no plans of importing it into 3.X. As a 2D engine it beats the shit out of Gamemaker, which in spite of being butt now forces you to use a subscription model if you want to dev on it.

But Gamemaker has shit like Undertale to it's name.

For Godot, afaik Cruelty Squad is the only game of note released on it

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