OH FOR CHRIST'S SAKE https://t.co/y9jLN61VOf pic.twitter.com/vx8yDcz1B3
— Silent (@__silent_) September 3, 2023
Rockstar caught selling cracked copies on Steam
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/h/slackernews LOG /h/slackernews MODS /h/slackernews EXILEES /h/slackernews FOLLOWERS /h/slackernews BLOCKERS
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I read half a conversation there between two dudes talking about software development project management and crunch time and Jesus Christ you codecels are in a shitty line of work
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Only r-slurred manchildren want to work for video game companies, they deserve everything that happens to them.
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Its why Blizzard used to just go to UC Irvine and hire students as soon as they graduated for bottom dollar.
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Every company does this
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Being a codecel is great once you realize that the PM will always win in the end so you can stop giving a frick about whether or not the code actually works or not
!codecels who can relate
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I just assume halfway through any project it'll get canceled or deprioritized anyways. So I don't worry about even making it even remotely production ready.
Vaguely functional prototype, show it off to the managers, repeat
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This is the big brain move. Remove your ego from your work.
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Pretty much, atypical company has a PO and PM and its POs job to tell the PM or the dev if the PO is also wearing the PM hat like mine is is to basically just code what they ask. If its shit, illogical, doesn't matter, not your job. Your job is to pound keys until something remotely resembling their vision is produced. That is what you're billed for.
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Do you have any working PMs that at least used to code? I used to do some science n engineering lab stuff and then took over running projects -- that's was just my work's culture -- but the more I learn about it there are places where business school grads become PMs and are essentially r-slurs who make a lot of money.
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A great PM is worth the money they're paid, there's just a low barrier to entry so tier-3+ companies are littered with PMs who do more harm than good
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I guess it's similar to any other profession. Some rock stars but a lot of schlubs.
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It's easy to be a fraud in tech. Software projects fail so often that you can work your entire career without ever delivering anything. I've worked with plenty of people who've run away the second a project has threatened to go live.
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Basically you work with the PM to implement exactly what they asked for and amuse yourself in the meantime by writing incomprehensible monkey patches to fix bugs that are annoying you.
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Game development is notorious for having some of the shittiest codecel job you could get
Some people just like games enough to do it for a living I guess
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The real move is to get a high-paying codecel job and make games as a solo developer on the side (that make you $45 for 4000 hours of work )
In fact, this is kinda (unfortunately) my plan at the momentdm me if you wanna see the totally awesome games I'm working on!!!
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24 year old idiot.
Soon to be 24 year old
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I think he missed the part where you are most likely making over 90k a year coding for a profession lol
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Don't listen to haters. Enjoy your hobby. It could turn into something else but if not hobbies are good.
Krayon sexually assaulted his sister.
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Work on Time Machine to teleport to 1980
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DM me
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It's like how Hollywood has 100 times more girls trying to get in than jobs.
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All I know about videogame developers is that they're all fat and ugly moids who don't shower or leave their rooms. At least that's what they were at my school.
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My whole thing about game devs is they all suck at the games they try to make, so a lot of games are bad.
The best games always have people in a dev role that understand the game and can play it at a fairly high level.
Wow used to have devs like that and the game was way better.
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Ok that's not story event I'll give him excuse if losing
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If you keep playing your game eventually you become good at it.
Many years ago I made a platform game, created all the levels and thought I made a very easy game. I could clear it with zero deaths at the time. Released it on some gamedevs forums and literally everyone complained about how fricking hard it was. I replayed it recently and they were right, it was very hard.
I was no god at platformers, I just replayed the game so many times...
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Lol I was thinking about vanilla wow when reading the first part you comment. Call it SOVL or w.e but the game was clearly made with a creative passion devoid of most modern games
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It's interesting way of spelling no zoomers or millennials
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and corporate interest suits + diversity highers kek
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I've never gotten this, aren't video games meant to be fun? Why would you hire someone to create them that has no interest in them? It seems like a business looking to maximize ROI would only hire people who are deeply interested so that they are committed to doing a good job and won't get burnt out.
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Watch Ford v. Ferrari and it somewhat explains the phenomenon
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Thank you for the recommendation. I'm always looking for a good movie to watch. Will have to watch it before next weekend's drive.
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When I worked in gamedev, it was all either gigachads or smelly autists, there was no in-between. Even the chads were mildly neurodivergent though.
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Every 13 year old boy and girl (male) goes through a phase of wanting to be a fun vidya professional. Most grow out of it but there's enough idealistic neurodivergents that are stubborn enough to persist that goal into adulthood who ensure there is a line out the door of people who are willing to be thrown into the meat grinder
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Man I would love to make games instead of enterprise cloud nonsense for a bunch of soulless companies that want to integrate AI into whatever bullshit ad service they are trying to build.
I'm not going to cuck myself into working 80 hours a week for half the pay though.
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Game software is to software development what community theater is to being a movie star. The passion is the pay and you're competing with r-slurs who would do it worse but for free.
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I'd have guessed that the entertainment world -- where shut-in consoomers are prepaying so they can download the game a few hours early, and also "first day DLC" -- that these teams would be up to their armpits in money and kitty
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Nikes are popular, they're still assembled in a sweat shop.
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Great point. Now I'm picturing competitive g*mers as the Kobe Bryants of the world, who get endorsement deals to play with products made by starving Vietnamese children.
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And that's a good thing
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Proof that America DID stop communism in Vietnam. I have tons of cheap manufactured goods from there.
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zoz
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zle
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zozzle
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Crunch time is just a euphemism for being bad at delivering features under the previously agreed upon timetable
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