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I read half a conversation there between two dudes talking about software development project management and crunch time and Jesus Christ you codecels are in a shitty line of work

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Being a codecel :marseyneko: is great :marseythumbsup: once you realize that the PM will always win in the end so you can stop giving a frick about whether or not the code actually :marseyakshually: works or not

!codecels who can relate

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I just assume halfway through any project it'll get canceled or deprioritized anyways. So I don't worry about even making it even remotely production ready.

Vaguely functional prototype, show it off to the managers, repeat

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This is the big brain move. Remove your ego from your work.

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so you can stop giving a frick about whether or not the code actually works or not

Pretty much, atypical company has a PO and PM and its POs job to tell the PM or the dev if the PO is also wearing the PM hat like mine is is to basically just code what they ask. If its shit, illogical, doesn't matter, not your job. Your job is to pound keys until something remotely resembling their vision is produced. That is what you're billed for.

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Do you have any working PMs that at least used to code? I used to do some science n engineering lab stuff and then took over running projects -- that's was just my work's culture -- but the more I learn about it there are places where business school grads become PMs and are essentially r-slurs who make a lot of money.

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A great PM is worth the money they're paid, there's just a low barrier to entry so tier-3+ companies are littered with PMs who do more harm than good

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I guess it's similar to any other profession. Some rock stars but a lot of schlubs.

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It's easy to be a fraud in tech. Software projects fail so often that you can work your entire career without ever delivering anything. I've worked with plenty of people who've run away the second a project has threatened to go live.

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Basically you work with the PM to implement exactly what they asked for and amuse yourself in the meantime by writing incomprehensible monkey patches to fix bugs that are annoying you.

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Game development is notorious for having some of the shittiest codecel job you could get

Some people just like games enough to do it for a living I guess

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The real move is to get a high-paying codecel job and make games as a solo developer on the side (that make you $45 for 4000 hours of work :marseydeadinside2:)

In fact, this is kinda (unfortunately) my plan at the moment :marseyemojismilemouth: dm me if you wanna see the totally awesome games I'm working on!!! :marseycontemplatesuicide:

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In fact, this is kinda (unfortunately) my plan at the moment

24 year old idiot.

Soon to be 24 year old

:#marseywagie:

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>H O B B Y

:#marseygiveup:

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https://media.giphy.com/media/1tHzw9PZCB3gY/giphy.webp

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I think he missed the part where you are most likely making over 90k a year coding for a profession lol

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Don't listen to haters. Enjoy your hobby. It could turn into something else but if not hobbies are good.


Krayon sexually assaulted his sister. https://i.rdrama.net/images/17118241526738973.webp https://i.rdrama.net/images/17118241426254768.webp

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Work on Time Machine to teleport to 1980

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DM me :marsey:

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It's like how Hollywood has 100 times more girls trying to get in than jobs.

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All I know about videogame :marseylolly: developers is that they're all fat and ugly moids :marseyfeminist: who don't shower :marseybath: or leave their rooms. At least that's what they were at my school.

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My whole thing about game devs is they all suck at the games they try to make, so a lot of games are bad.

The best games always have people in a dev role that understand the game and can play it at a fairly high level.

Wow used to have devs like that and the game was way better.

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Ok that's not story event I'll give him excuse if losing

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If you keep playing your game eventually you become good at it.

Many years ago I made a platform game, created all the levels and thought I made a very easy game. I could clear it with zero deaths at the time. Released it on some gamedevs forums and literally everyone complained about how fricking hard it was. I replayed it recently and they were right, it was very hard.

I was no god at platformers, I just replayed the game so many times...

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Lol I was thinking about vanilla wow when reading the first part you comment. Call it SOVL or w.e but the game was clearly made with a creative passion devoid of most modern games

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It's interesting way of spelling no zoomers or millennials

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and corporate interest suits + diversity highers kek

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I've never gotten this, aren't video games meant to be fun? Why would you hire someone to create them that has no interest in them? It seems like a business looking to maximize ROI would only hire people who are deeply interested so that they are committed to doing a good job and won't get burnt out.

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Watch Ford v. Ferrari and it somewhat explains the phenomenon

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Thank you for the recommendation. I'm always looking for a good movie to watch. Will have to watch it before next weekend's drive.

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When I worked in gamedev, it was all either gigachads or smelly autists, there was no in-between. Even the chads were mildly neurodivergent though.

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Some people just like games enough to do it for a living I guess

Every 13 year old boy and girl (male) goes through a phase of wanting to be a fun vidya professional. Most grow out of it but there's enough idealistic neurodivergents that are stubborn enough to persist that goal into adulthood who ensure there is a line out the door of people who are willing to be thrown into the meat grinder

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Only r-slurred manchildren want to work for video game companies, they deserve everything that happens to them.


https://i.postimg.cc/dVgyQgj2/image.png https://i.postimg.cc/d3Whbf0T/image.png

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Its why Blizzard used to just go to UC Irvine and hire students as soon as they graduated for bottom dollar.

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Every company does this

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Man I would love to make games instead of enterprise cloud nonsense for a bunch of soulless companies that want to integrate AI into whatever bullshit ad service they are trying to build.

I'm not going to cuck myself into working 80 hours a week for half the pay though.

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Game software is to software development what community theater is to being a movie star. The passion is the pay and you're competing with r-slurs who would do it worse but for free.


:#marseytwerking:

:marseycoin::marseycoin::marseycoin:
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I'd have guessed that the entertainment world -- where shut-in consoomers are prepaying so they can download the game a few hours early, and also "first day DLC" -- that these teams would be up to their armpits in money and kitty

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Nikes are popular, they're still assembled in a sweat shop.


:#marseytwerking:

:marseycoin::marseycoin::marseycoin:
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Great point. Now I'm picturing competitive g*mers as the Kobe Bryants of the world, who get endorsement deals to play with products made by starving Vietnamese children.

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And that's a good thing


:#marseytwerking:

:marseycoin::marseycoin::marseycoin:
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Proof that America DID stop communism in Vietnam. I have tons of cheap manufactured goods from there.

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zoz

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zle

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zozzle

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Crunch time is just a euphemism for being bad at delivering features under the previously agreed upon timetable

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For people who have s*x: Razor 1911 is a software cracking group. Rockstar Games (the people who make grand theft auto, etc.) are selling a cracked version of this game on Steam they likely downloaded from a Razor file dump since they don't have the original code anymore since it's an old-butt game.

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I'd be great :marseyaward: if it's malicious :marseyevil: parts still worked. :marseyevilgrin:

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I applaud all of you crackers who gave entertainment to poor kids in third-world countries! you're real-life superheroes! !forumposters anybody remembers that golden era? :#boomerportrait:

!macacos lembram disso? dá até vontade de chorar :marseyhappytears:

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you crackers

:marsey#racist:

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Wrong. Rockstar Games was selling the game with the cracked Razor1911 executable, because hey, why not steal work from a thief? Unfortunately Razor's signature inside the executable was tripping DEP on Vista SP1 and above due to an unfortunate coincidence with where they decided to place it, so Rockstar dug out a pre-Securom version of the executable from their archives and patched that in, except this one has no way of not returning "user is a filthy pirate" when asked which sets off anti-piracy techniques like locking gates, crashing the game, breaking pickups, and miscalculating ammunition.

EDIT: This is for Manhunt, not Midnight Club II (which nobody plays anyway).

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Thats why I said "this game" but thanks for the :marseyakshually:

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That Vadim M c*nt is notorious for making ten hour video essays with 10 minutes of actual content. His voiceover b-word is cringe too.

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If you don't like it don't watch it no one's forcing you to dumbass

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I don't watch it frickhead, I just know how it goes because I have watched it before. Are you r-slurred?

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dont care i still watch that garbage

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what does this mean

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It's a 20 year old game, they probably lost all the legitimate software associated with it.

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i will sell you access to rdrama for $55 + you can only access it by using my launcher

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Yes please.

I'm too stupid to open the game folder and double click the icon to bypass the launcher. And I like the convenience of having spent money.

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Doesnt double clicking the icon in the folder also open the launcher?

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Yes lol

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It means they're lining their pockets with the money spent by r-slurs who keep buying their crap.

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It means why bother having your employees remove the DRM to upload the game on Steam when you can just have the community do it for you.

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Specifically, the mechanics of this were. Rockstar has game that needs the original CDROM presence to play. An intern gets told to release version without CDROM. Intern runs RAZOR1911 crack on the published binaries. Rockstar publishes new CDROM-less binaries. Someone hexdumps them and finds the RAZOR1911 signature.

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Because they literally run better than the original games. There's zero reason to use actual suppliers to get your games.

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