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Calling on @Aevann to Approve MarseyFX!

I am humbly calling upon @MURDERVANN to merge my MarseyFX pull request (it's finished now).

!codecels

FAQ

1. Is it backwards compatible? What about the emotes already posted, will those be broken?

It's mostly backwards compatible. Emotes that have already been posted have already been rendered and as such will not be effected by the new rendering engine. In terms of new posts, emotes are essentially the same, except that you'll need a dot . before modifiers: :marseylove: becomes :marsey.love:

2. What about the preview stuff?

The preview is not up-to-date, so it won't be able to render the new MarseyFX stuff. Options currently are to transpile the MarseyFX parser from Python to JS using something like JavaScripthon; run the python code in the browser through something like PyScript; send the data back to the server in order to be rendered; implement a subset of the renderer in JS; or leave it out entirely.

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>Options currently are to transpile the MarseyFX parser from Python to JS using something like JavaScripthon; run the python code in the browser through something like PyScript; send the data back to the server in order to be rendered; implement a subset of the renderer in JS; or leave it out entirely.

:marseytrollgun#:

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PS: Rewrite in rust so these problems don't exist

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