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I tend to agree about the "async contamination" problem. The "async" system is optimized for someone who needs to run a very large web server, with a huge number of clients sending in requests. I've been pushing back against it creeping into areas that don't really need it.

That kind of annoys me too. As soon as async appeared it seems that half the rust libraries were trying to use it whether it made sense or not.

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async makes :marseybrainlet: feel :marseybigbrain:

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Why try using rust for game dev sounds shitty especially if you aren't an enginechad since bevy is still not fully released.

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Last time I checked Bevy is just some nerd's hobby project with a ton of missing features and there's not really much else.

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Just like rust

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Yeah it's a neat project, and there have been some games released on it, but if your primary goal is to make a game then just stick with what works for now

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Maybe it's just me but it makes such heavy use of macros it kinda doesn't even feel like rust anymore.

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>such heavy use of macros it kinda doesn't even feel like rust anymore

Isn't one of the fundamental design decisions of rust to make everything a giant template-y macro-y mess?

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It can be really helpful like serde. Trying to do serialization in other languages can be a real nightmare.

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that is the argument for every large scale legacy code. rebuilding the foundations will always lead to short term performance issues and bugs, which will require months worth of maintenance. In league especially you'll piss off the player base as well and it might cost more than 200k up front. Not to calculate the cost manpower dedicated for the refactor. Its a loss in revenue for sure for at least 2 quarters.

Of course long term its a better decision, but that's not what today's capitalistic landscape encourages.

Redditors stop blaming capitalism on literally everything challenge (impossible)


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once we implement socialism there'll be no need for functioning software any more so we can just write hello world in rust over and over

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!anticommunists

This will be the only functional computer under communism.

collapseos.org

EDIT: above link needs to be http://


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site is down

:#marseyxd:

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Oh lol, you have to connect to it via HTTP only, no HTTPS


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https://duskos.org/#challenge

Ok this guy is actually really based.

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!schizos

Based or cringe?

Guy thinks a collapse of global society is inevitable by 2030

Make sure you use http to connect, https is broken

https://collapseos.org/civ.html


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I believe that the collapse of our global civilization is both inevitable and imminent. Climate changes make it inevitable. Peak oil and cultural bankruptcy make it imminent.

!grillers is this guy one of us?

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I just want to grill the earth :marseygrilling2: :marseyplanet:

!grillers

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The CollapseOS guy is the “subclinically schizo” counterpart to Terry Davis, he's based

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CollapseOS is honestly a really based project, making an OS that can run on whatever chips you can scavenge from vending machines and cameras after the world ends.

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I'm curious if my ping was enough to crash it or if this was just the universe being silly.


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Seems like the site has collapsed.

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Oh, it appears it only does HTTP.


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I wonder if rdrama can hug-of-death a site now.


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“It's possible to make more money, but capitalism won't allow it” is definitely a take

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I kind of made fun of my economics 101 course bringing up “entrepreneurialism” being a key component of capitalism but IRL has been showing me they were right !neolibs


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if they decided to make league of legends in rust it would be regarded as that weird game that tried to compete with HoN in 2011

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and the last approach for compile time reflection (https://soasis.org/posts/a-mirror-for-rust-a-plan-for-generic-compile-time-introspection-in-rust/) has been basically cancelled in one of last year's Rust dramas.

!codecels did we miss out on some rust drama?

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>every Rust contributor who isn't a sperg cute twink is a pushover kitty

:#marseynotes:

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I wonder if we're seeing the peak hypecycle for Rust?

https://en.wikipedia.org/wiki/Gartner_hype_cycle


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I tried using rust but I wasn't neurodivergent or gay enough.

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I was actually thinking of trying to learn Rust after seeing about the lisps. Isn't this kind of the same problem haskell has where the moment you need to actually do something a thousand roadblocks pop up because you're doing something 'impure' or 'unsafe'?

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looks like you're trying to have your code access or modify a resource. Here's a book on monads

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The core thesis of rust is everything that's not "unsafe" is guaranteed to be safe up until the boundary of interracting with something that is unsafe, and for most people that's pretty close to everything.

For instance, if what you're doing with memory can reasonably be represented by something on the stack, or something on the stack pointing to something on a heap somewhere it's okay. As soon as you start needing to do things where the lifetime does not fit into that particular hole it basically reverts back to C but this time with way, way, way more friction. There are plenty of libraries for "common" cases, but doing something like, idk, calling malloc to make an arena and just indexing into it is unnecessarily awful in rust, and relying on a library to cast a pointer comfortably is r-slurred.

Inside the boundaries that rust likes it feels like a cross between C and a functional language though, which is nice. For many of these irritating scenarios libraries exist that are generally pretty top tier such that you can interface with them and ignore the gritty details, and in that scenario you're golden.

For everything else good luck.

I do think game dev is a particularly bad fit for rust. Honestly though, it's imo the absolute perfect language if what you were doing involved a garbage collector and off the shelf datastructures. Which is the entirety (just about) of modern dev, and represents a thousand times speedup so I'm all in favour of it.

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That degree finally paying off

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ye babe

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