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>tying physics to framerate in a fricking patch

What the fricking FRICK. Its been widely known that this is a fricking r-slurred thing to do for at least a fricking decade and the only fricking time games still do it is fricking because they're using engines created in the fricking 90s and its too hard to change.

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Unity already has a frame update and fixed update.

Why would you add this spaghetti code that does nothing?

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I don't see what the problem is.

:#toddhowardtalking:

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I thought we learned this lesson with turbo buttons back in the 16-bit days. The only reason they put turbo buttons on computers was for shitty code that assumed you were running a 4.77MHz processor


https://i.rdrama.net/images/17191743323420358.webp

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