Modders are finding eldritch horrors(huge r-slurs) when trying to update their mods after a large DLC release. (they tied physics to FPS )
https://old.reddit.com/r/riskofrain/comments/1f3r2vv/some_of_my_favorite_horrific_code_changes_since/
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What the fricking FRICK. Its been widely known that this is a fricking r-slurred thing to do for at least a fricking decade and the only fricking time games still do it is fricking because they're using engines created in the fricking 90s and its too hard to change.
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I don't see what the problem is.
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Unity already has a frame update and fixed update.
Why would you add this spaghetti code that does nothing?
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I thought we learned this lesson with turbo buttons back in the 16-bit days. The only reason they put turbo buttons on computers was for shitty code that assumed you were running a 4.77MHz processor
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