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Thirtythirst4sissies
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tech/science swag.
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Can't imagine any sane company going with them after they tried what they did.
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Tl;dr? I remember it being terrible but I forgor
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They pretty much said "oh yeah starting immediately now you have to pay us anytime someone installs your game if you use our engine get fricked lol"
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And by "use our engine" they meant every product that has ever used Unity even before the change
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Which is fricking technically not legal outside the fricking US
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Important to stress they really meant install. Someone buy your game and reinstalls it a few times over a few months?
Frick you, pay me
Someone just straight up pirates your game?
Frick you, pay me
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well they did hire an r-slur as ceo.
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Only for games that did real numbers
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Wasn't it only 80,000 installs?
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Isn't that a lot?
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it rly isnt
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Especially when free to play games are one of Unity's most dominant markets
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That was kind of the point though, no? They werent making much money off free to play because of their payout model and this pay for installs bullshit was their brilliant solution.
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Oh yeah?
How many installs does the rdrama app have then?
Checkmate
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Installs neighbor
I install it on two PCs, then uninstall on one because I run out of space, then reinstall it later? Unity wanted money each time. They are straight up r-slurred for trying to pull this off
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I think most involved in that decision got golden parachutes, but the damage is done.
Gotta thank them tbh because Godot was pretty mediocre before Unity reminded us why Stallman was right.
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Year of Godt is the new Year of Linux. Yeah Unity is real scared some Redditors are gonna switch there unfinished hobby project to Godot.
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The sequel to the only game that matters (Slay the Spire) followed through on their move away from Unity.
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They never built StS2 on Unity in the first place IIRC.
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They claim to have done 2 years of work on it in Unity
Presumably some level of exaggerated hysteria there (they're from Seattle after all) but I doubt it was nothing.
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Oh yeah I got it confused since StS1 didn't use Unity in the first place.
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Most of it is probably design work and systems
Tbh I can't see it taking longer than a weekend to make a card game like that if all the hard work is done in terms of design, especially if you're still in the "do it ugly and clean it up" phase.
Most of the time was probably spent making a decent mod loader
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Hobbyists will switch to Godot or something. Bigger devs will look into switching to Unreal, many already were looking fondly at UE due to the stability it offered compared to Unity's spaghetti coded shit.
The only people who will stick with Unity are mid tier devs who are completely reliant on mobile advertising bucks, as no other engine has better ad integration then Unity. Which is fine for Unity, it's where they've always made their most money. But you could tell they REALLY wanted the F2P gacha money.
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Unity is unironically way better for hobbyists with its assest store and proven workflow that has allowed countless talentless hacks to make barely functional products within a short time span.
Godot is best left to experts who can customize the engine to suit their needs since its default release has barely been stress tested beyond some game jam demos.
Godot could replace Unity but it's run by r-slurs who don't know how to make games themselves. As a result Godot suffers from massive scope creep and wheel reinvention.
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The only guy who I know who uses Godot is a high school friend of mine. He's a spergy visionary who lived off disability for 10 years developing cute little free games on itch.io but recently one of his games went massive and made him a bunch of money...
Proud of him
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Yup and he deserves his success.
Like I said Godot is best utilized by experts since the workflow is not optimized in the way engines like Unity or GameMaker are as well as the fact that experts will be more comfortable reworking parts of the engine they don't like to suit their needs.
Godot for beginners is bait. The Python-lite scripting language, node-system, and WYSIWYG editor make tinkering around with tutorials easy but none of that has ever been the hard part of making games.
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Godot still sucks.
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Godot is still mediocre lmao. Juan is an idiot.
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Any company in current year can pull that shit
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