Jump in the discussion.

No email address required.

Can't imagine any sane company going with them after they tried what they did.

Jump in the discussion.

No email address required.

I think most involved in that decision got golden parachutes, but the damage is done.

Gotta thank them tbh because Godot was pretty mediocre before Unity reminded us why Stallman was right.

Jump in the discussion.

No email address required.

Year of Godt is the new Year of Linux. Yeah Unity is real scared some Redditors are gonna switch there unfinished hobby project to Godot.

Jump in the discussion.

No email address required.

The sequel to the only game that matters (Slay the Spire) followed through on their move away from Unity.

Jump in the discussion.

No email address required.

They never built StS2 on Unity in the first place IIRC.

Jump in the discussion.

No email address required.

They claim to have done 2 years of work on it in Unity

Presumably some level of exaggerated hysteria there (they're from Seattle after all) but I doubt it was nothing.

Jump in the discussion.

No email address required.

Most of it is probably design work and systems

Tbh I can't see it taking longer than a weekend to make a card game like that if all the hard work is done in terms of design, especially if you're still in the "do it ugly and clean :marseyjannywereback: it up" phase.

Most of the time was probably spent making a decent mod loader


:#marsey:

Jump in the discussion.

No email address required.

Oh yeah I got it confused since StS1 didn't use Unity in the first place.

Jump in the discussion.

No email address required.

Hobbyists will switch to Godot or something. Bigger devs will look into switching to Unreal, many already were looking fondly at UE due to the stability it offered compared to Unity's spaghetti coded shit.

The only people who will stick with Unity are mid tier devs who are completely reliant on mobile advertising bucks, as no other engine has better ad integration then Unity. Which is fine for Unity, it's where they've always made their most money. But you could tell they REALLY wanted the F2P gacha money.

Jump in the discussion.

No email address required.

Unity is unironically way better for hobbyists with its assest store and proven workflow that has allowed countless talentless hacks to make barely functional products within a short time span.

Godot is best left to experts who can customize the engine to suit their needs since its default release has barely been stress tested beyond some game jam demos.

Godot could replace Unity but it's run by r-slurs who don't know how to make games themselves. As a result Godot suffers from massive scope creep and wheel reinvention.

Jump in the discussion.

No email address required.

The only guy who I know who uses Godot is a high school friend of mine. He's a spergy visionary who lived off disability for 10 years developing cute little free games on itch.io but recently one of his games went massive and made him a bunch of money...

Proud of him :marseyfluffy:

Jump in the discussion.

No email address required.

Yup and he deserves his success.

Like I said Godot is best utilized by experts since the workflow is not optimized in the way engines like Unity or GameMaker are as well as the fact that experts will be more comfortable reworking parts of the engine they don't like to suit their needs.

Godot for beginners is bait. The Python-lite scripting language, node-system, and WYSIWYG editor make tinkering around with tutorials easy but none of that has ever been the hard part of making games.

Jump in the discussion.

No email address required.

Godot still sucks.

Jump in the discussion.

No email address required.

Godot is still mediocre lmao. Juan is an idiot.

Jump in the discussion.

No email address required.

Tl;dr? I remember it being terrible but I forgor :marseyteehee:

Jump in the discussion.

No email address required.

They pretty much said "oh yeah starting immediately now you have to pay us anytime someone installs your game if you use our engine get fricked lol"

Jump in the discussion.

No email address required.

Important to stress they really meant install. Someone buy your game and reinstalls it a few times over a few months?

:marseymobster2: Frick you, pay me

Someone just straight up pirates your game?

:marseygangster: Frick you, pay me

Jump in the discussion.

No email address required.

someone plays your game in a fricking browser

Jump in the discussion.

No email address required.

well they did hire an r-slur as ceo.

Jump in the discussion.

No email address required.

And by "use our engine" they meant every product that has ever used Unity even before the change

Jump in the discussion.

No email address required.

Which is fricking technically not legal outside the fricking US

Jump in the discussion.

No email address required.

Only for games that did real numbers

Jump in the discussion.

No email address required.

Wasn't it only 80,000 installs?

Jump in the discussion.

No email address required.

Isn't that a lot?

Jump in the discussion.

No email address required.

it rly isnt

Jump in the discussion.

No email address required.

Especially when free to play games are one of Unity's most dominant markets

Jump in the discussion.

No email address required.

That was kind of the point though, no? They werent making much money off free to play because of their payout model and this pay for installs bullshit was their brilliant solution.

Jump in the discussion.

No email address required.

Oh yeah?

How many installs does the rdrama app have then?

Checkmate :marseysmug3:

Jump in the discussion.

No email address required.

Installs neighbor

I install it on two PCs, then uninstall on one because I run out of space, then reinstall it later? Unity wanted money each time. They are straight up r-slurred for trying to pull this off

Jump in the discussion.

No email address required.

Any company in current year can pull that shit

Jump in the discussion.

No email address required.

Link copied to clipboard
Action successful!
Error, please refresh the page and try again.