The Problems with D&D 5e

just keeping the hole alive

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The incel martial whines about the chad caster.

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Incel casters vs Chad psionics

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Chad psionics vs THAD truenaming

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:marseyseethe#:

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>just keeping the hole alive

:#platysalute:

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I really miss weapons having actual properties and abilities. Halbards getting a bonus to trip, for example

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Halberds are peak martial weapons, the epitome of melee combat, the pinnacle of mans need to stab and sever one another. I fricking love halberds.

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I'm also a fan of ranseurs, their x3 critical in 3.5e is quite fun.

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I meant irl 😅 I bought myself one last Christmas, but ranseurs look sick too. Something about a blade on a big butt stick appeals to my autismo brain :marseyneko:

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Where do you get legitimate polearms? Do you have a town blacksmith or something?

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You can steal borrow Chinese Glaives from legitimate kungfu schools.

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I wish, I ended up ordering it online so it's kinda meh. But it looks cool hanging on the wall at least. It came half assembled, so I just had to hammer in the haft, but the wooden piece above that, that came assembled feels loose and wobbly. But like I said, it just stays on the wall so, not a big deal.

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People still play DnD 5e?

I thought people were supposed to go learn Pathfinder 2e

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Do you live under a rock? People don't still play it, they only play it. There is not an RPG scene, there is a D&D 5e scene.

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Disgusting.

I only play board games with racist playerbases like Call of Cthulu and Warhammer.

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I quite like Call of Cthulhu but it's very difficult to GM and finding players for it is surprisingly difficult.

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Why do you think CoC is difficult to GM? Keep in mind that not everything has to be horror.

I remember running Burning Stars (a really great premade) and the players talked about it a lot, even though the horror part is minimal.

Burning Stars spoilers:

It has pregen chars and everyone is already dead except one guy. He and the rest of the group investigated something horrific, they died and he now has multiple personalities. He wakes up in a hospital, and during the scenario he is basically retracing his steps and eventually end at the same place. The players don't know this. So you can have a lot of fun as GM with only addressing the alive char by name and everyone else with you/they. When ordering room service the guy only gets one glass. NPCs react a bit strange to the - obvious insane - guy, but the players will believe it's for another reason. So when the players demand more glasses "The waiter looks at you strangely, but comes back with another glass".

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>Why do you think CoC is difficult to GM?

To write a good CoC story, you need to write a good mystery, or horror scenario, or whatever. That's already harder than writing a fantasy adventure. Then you need to make it work for a group of people with differing personalities and abilities. Then you need to justify why this group of people would ever go to an abandoned mansion/sketchy ski resort/whatever ever again, since most people don't seek out things that try to kill them. It's also a nightmare to maintain a coherent party, since it's a high-lethality game, and even those who don't die eventually go insane, so 10 sessions in and you've got none of the OG characters and no real reason to be doing what you're doing.

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Thats always a problem with CoC. Why would randos actually do the needful in said universe.

You can just play Delta Green which is basically CoC: Spec Ops edition, where the cannon fodder operatives are ordered to go said nightmare zone and do the needful. Gives people assault rifles to keep those martial types entertained.

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Ah, so more the campaign planning instead of running the scenario in itself.

I honestly offload most of the work in regards of "Why do the PCs know each other and why are they here?" on the players. For the latest campaign that I started I told them "You are all from the same small city X and you know at least another person from the group. Also find me a reason why you would be in city Y and why you would participate in a guided museum tour?"

So the group came up with a doctor, a boxer, a coroner and a museum curator. Doctor & coroner know each other from uni days. Boxer was a regular patient of the doctor and I don't recall how the curator initially fit in (maybe just family friend of coroner?). Boxer had a fight in city Y, doc & cur were at a medical congress in Y and the museum curator's player asked if he could know the guide of the museum tour. No problem, that NPC wasn't very important anyways, so we upgraded him to being THAT museum's curator & being an old friend of the PC curator.

Until now no one has died, but since everyone is from city X (and the main part of the campaign is around X) it's relatively easy to replace PCs. The doctor's player as an example has established that his PC is sending reports about what they find to an old pen pal in England. That person could be a new PC - and is a good option for me to remind the players about things they forgot. Or someone from the local police station who is interested about what they mentioned earlier on in a police report etc etc

Another option are good source books. "Die Janus-Gesellschaft" (the Janus society) is a (German only) source book about a secret society. Either PCs can start as all members of such a society, or only one is or whatever and over time everyone can become a member. And since the society knows about the mythos existing (just like many cults) they can fund & help the investigators in larger campaigns. And other members are also an easy source for new cannon fodder (PCs).

The idea is basically: if you up the scope of the campaign from a small cult to a global conspiracy with many active players then you also need to increase player power. A single group of investigators has no chance there.

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You sat down and wrote all this shit. You could have done so many other things with your life. What happened to your life that made you decide writing novels of bullshit here was the best option?

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What happened to your life that made you decide writing novels of bullshit here was the best option?

I got into RPGs... I know... :)

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Yup, sounds like 3e

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Good thing 3.5e fixed all of those issues.

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Unironically

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My players can only be trans handicapped fursonas of themselves. That solves most of these issues.

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Well, they arent wrong

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You're a computer systems engineer? Wow! Have you publicly called out the CEO of Intel for the untrustability of their encryption blackbox silicon? Have you explained at an ELI5 level the feasibility and utility of peer-to-peer communications network routing? How about explaining fast fourier transforms to a college kid? These are just the things in computer science I've been gilded for. That doesn't count the parts where I picked up the comment of an actual climate scientist that demolishes every single claim made in your oldest gilded comment. Or the two years worth of reddit gold other people gifted me just for being the flagbearer of that comment. That doesn't cover where I kneecapped a transphobe's Loaded Question in an AMA in /r/science. Oh, and then there was the one where I explained morphological diversity and the evolutionary basis of intelligence in Aves and Mammalia.

And those are just the gilded comments.

That doesn't cover the comments where I haven't been gilded, like when I shredded the methodology of a trash poll conducted to produce misleading public support figures on the question of whether trans people ahould be allowed to use a restroom.

The thing is, that once someone has been a scientist, they never stop being a scientist. They never stop thinking rationally and critically. They tear apart obvious bullshit with ease after years of doing peer review with actual scientists, after working with their advisors and departments to produce a worthwhile and defensible doctoral thesis, even.

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I can't believe they replaced THAC0 with BHURRIT0...

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