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An AI model to convert materials to have physically accurate properties

How? By reading the name of the texture? What happens when it doesn’t mention the material? How does a "daed_tile" or a "telv_roof" look like? The latter should be a porous mushroom, a bit dry looking, but will the AI know that?

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The AI guesses what the texture is by looking at it and then applies changes as necessary. Here's the Nvidia vid on it:

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Interesting. I am glad to see it fail to understand that the blue lamps are supposed to be made out of paper. RTX-cels are still forced to manually check it.

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No, it understood what the texture was supposed to be. It just broke the lighting when it replaced it.

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Well, it didn’t understand the material used, that’s the rub. The "physical properties" bit is just false advertisement for the tool. It just upscaled the texture without understanding it’s purpose by the devs.

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