Robert_Edwin_Houserob/co
Founder, President and CEO of RobCo Industries
2yr ago#2768675
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An AI model to convert materials to have physically accurate properties
How? By reading the name of the texture? What happens when it doesn’t mention the material? How does a "daed_tile" or a "telv_roof" look like? The latter should be a porous mushroom, a bit dry looking, but will the AI know that?
Interesting. I am glad to see it fail to understand that the blue lamps are supposed to be made out of paper. RTX-cels are still forced to manually check it.
Well, it didn’t understand the material used, that’s the rub. The "physical properties" bit is just false advertisement for the tool. It just upscaled the texture without understanding it’s purpose by the devs.
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How? By reading the name of the texture? What happens when it doesn’t mention the material? How does a "daed_tile" or a "telv_roof" look like? The latter should be a porous mushroom, a bit dry looking, but will the AI know that?
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The AI guesses what the texture is by looking at it and then applies changes as necessary. Here's the Nvidia vid on it:
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Interesting. I am glad to see it fail to understand that the blue lamps are supposed to be made out of paper. RTX-cels are still forced to manually check it.
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No, it understood what the texture was supposed to be. It just broke the lighting when it replaced it.
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Well, it didn’t understand the material used, that’s the rub. The "physical properties" bit is just false advertisement for the tool. It just upscaled the texture without understanding it’s purpose by the devs.
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