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Question about RDR2

Why.

Why is the bounty text blurry and dark red on black?

Why does the game randomly go black unless I hit Alt+Enter to change fullscreen modes?

I'm already dislocating my fingers to do the whole "hold LB, press RT, hold RS to left, and use RT to select a health item" -- when I let go of RS it's still letting me scroll through the items, but why will it only display the item text for half a second before telling me to use RS?

Why do I get a new journal entry randomly? He's just doodling drawings of squirrels.

Why is Dead Eye mechanic completely flipped from the previous game? Why can't I just select the darn variant I want, rather than have the mechanic change as you progress through the story?

Why is dueling even worse than in rdr1? Why was it decided that players should read the text in the upper left, then monitor a meter in the lower right, then when the text in the upper left changes, you are given about 2 seconds to read that text, find your reticle, aim properly, and fire?

Why can't it make better assumptions with the context-sensitive controls? If I'm reading the strange markings on the wall (hold RT), I probably don't want to chokehold the person walking past me. If I run up to my house and press Y (mount), I probably don't want to punch the non-aggressivs guy standing next to him.

Why can I antagonize people from 10 feet away, but have to walk up closer to say Hi?

Great, I'm supposed to look for rock carvings / dreamcatchers. Why can't it give me an example of what they look like in-game? Have the quest-giver be standing by one. Are these rock carvings on cave walls? Cliffsides? River walls? Boulders? Buttes? Big? Small? I have no idea what I'm actually looking for.

Why is fast travel an unlockable, with no indication that you need to buy several camp upgrades to unlock it? Sure you can use the cinematic camera as a form of autopilot but sometimes it still has you run someone over and incur a bounty.

Why does the game world feel so empty and sterile? You have a random event that gives all kinds of mystery about Emerald Ranch with a shootout in a saloon and a daughter hidden away in a bedroom. If this was a Fallout game, this would start a new side quest. But in RDR2, there's nothing. The saloon exists, the daughter-in-the-window doesn't. Just gotta pause the game and Google it to see if a mission exists and you're just failing to find the hotspot to activate it.

Why does the game world feel so empty and sterile, part 2? Rockstar took "npc" too literally. If they aren't part of the quest, they are literally "Stranger" or "Lawman". You can't interact with them beyond saying hi, robbing, or name-calling. Venders exist to vend/buy and nothing more -- you can unload tens of thousands of dollars of leather bracers at a store without a single eyebrow raised... but the game will stop you if you try to carry more than 1 pack of cigarettes.

Why does time have to continue in slow-motion as you try to solve the rubics cube of an inventory wheel? Need a quick health tonic but you're getting shot as you scroll through a dozen stamina/dead eye tonics -- or you moved your thumb slightly and selected a different category.

Why does it try to introduce mechanics when you can't use them. "Arthur is too hot. Switch clothing". I'm not even at Chapter 2 yet, I don't have the ability to purchase/change clothing.

Fricking why with the combat. I have a bounty, so I head to the post office. I unequip my weapons so I can surrender. When an officer sees me, I have just two seconds to find him, hold LT, and see which button is Surrender. So of course he goes aggro which means Arthur will immediately pull out his gun when I try to surrender again. Run to my horse, try to mount him. He's rearing up like an idiot, so by the time I finally get mounted he falls over and I take a tumble. Looooong-press Y to revive him, and now I'm dead. All because they couldn't give you an extra 3 seconds to surrender.

The developers wanted you to take things nice and slow, but goddarn do they give you some tight timing events.

This is subject to further edits as I continue to play.

11
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:#marseylongpost2:

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Question about R2D2

https://media.giphy.com/media/DgphnkWIDqCEo/giphy.webp

How does he top the golden twink?

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Skill issue.

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is this a copypasta or are you having a stroke?


https://i.rdrama.net/images/17035381209726467.webp

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I started playing RDR coming from Fallout.

Heard good things and honestly wanted to love it like everyone else does, but all the minor ux/ui janks really take me out of the game.

It gives you a lot of instructions, but rarely ones that are important. I don't need a notification, 15 hours into the game, that a gold bar is valuable and can be sold. I don't need instructions during the intro that you can hold 7 buttons to change which position you're in while riding in a convoy -- it literally doesn't matter.

I'm perfectly happy running around and hunting and shit. Getting decently into the game. Then I get a bounty and need to actually stop playing, stand up, and walk closer to the screen because who the heck thought this was acceptable?

https://i.rdrama.net/images/1683985516607951.webp

I get taken out of the game when I have to pause every 20 minutes and Google something to find out how to do something -- did I miss an instruction, will it be explained in-game later, or does it not exist? When I'm giving a stranger a ride and she mentions some weird stuff at Emerald Ranch, I try to find the stuff myself. After five minutes, I have to pause and research to find out that I'm not missing a hidden door or anything, there simply isn't anything to do. It was flavor text and nothing more.

You don't get the creative freedom like a Fallout game. Rockstar programmed one way to go about doing this mission, and if you discover Step 3 it won't do anything until you activate Step 1. The guarded door behind the shop? Can't interact with it at all until you talk to the shopkeeper.

Beautiful, shallow game.

The community is shit because it's all teenagers. ANY criticism is immediately nuh-uhed. Any issues with the game are disregarded as trolling. Even online guides are pathetic compared to other games. Elder Scrolls and Fallout both have vast wikis with an insane amount of lore, every possible solution, references, known bugs.... Anything about RDR is half a paragraph with a broken link to a nonexistent secondary article. In the first game, you could buy a map that "shows you all towns and settlements in the area". It didn't do a darn thing in my map after activating and doesn't appear in any wiki that i could find. Ask on the rdr subreddit and "0 points, 20% upvoted, 0 comments"

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That was a mistake. You're about to find out the hard way why.

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If I run up to my house and press Y (mount), I probably don't want to punch the non-aggressivs guy standing next to him.

To be fair, I would not have guessed that you wanted to mount a house either

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In my defense, i wrote all this on my phone

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I thought this was going to be about the robot from star wars

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1. too much text

2. Literally just uninstall it, that game is boring as frick. Tons of polish, no actual fun.

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Yeah but i started it already. I've only given up once, and that was trying to read Wizards and Glass

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I'm already dislocating my fingers to do the whole "hold LB, press RT, hold RS to left, and use RT to select a health item" -- when I let go of RS it's still letting me scroll through the items, but why will it only display the item text for half a second before telling me to use RS?

Why are you using a controller? :marseyangrygamer:

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Computer is in the basement. I only sit at that desk for computer stuff like 3D modeling.

Otherwise I have an HDMI splitter connecting it to the other TVs throughout the house so I can vidya from the living room or bedroom in comfort.

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Cowboys having homosexual s*x

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If everything just worked right you wouldn't get those fun and spontaneous gunfights that end up killing everyone in the town.

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:#marseyimposter:

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