I haven't really played BG3 but I like both Rimworld and FTL which are both real-time with pause. Both are pretty fun and the pause mechanic lets you strategically plan out your actions.
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tempest 10mo ago#5683723
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Rimworld and FTL play nothing like RTwP rpgs, I guess Fallout NV and Assetto Corsa are real time with pause too then. I would rather have finely crafted fights that utilize the environment than lazy butt RTwP fights where the only strategy is pausing to do some optimal rotation and synergy. The main argument I hear in favor of rtwp is that it allows you to quickly skip uninteresting fights, but there shouldn't be any uninteresting fights in the first place
Ah I haven't played those. I just figured realtime with pause included games that ran in realtime but you could pause.
tbh even after reading your comment it's not clear what's necessarily bad about RTwP. Sounds more like some RTwP games suck and you're extrapolating. If the fights in a game are drawn out and boring then it's bad regardless of whether it's RTwP.
fwiw I find a bunch of those turn-based jap RPGs where you navigate several levels of menus for every "attack" to be mind-numbingly boring. I watched my friend play one, I think it was some final fantasy game, imo PowerWash Simulator is more interesting. It's not RTwP but seems to have all the issues you're talking about.
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tempest 10mo ago#5683792
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The issue is that RTwP never have interesting fights in any of the games I have tried, any fight in d:os2 mogs any fight in tyranny or bg1-2. They can all be done by just controlling your party clicking on the enemy and watching them run in and attack like ants. Turn based games mean every fight needs to be at least interesting if not enjoyable, because you can't just skip them like you can in RTwP. RTwP is a band aid for bad game design.
The issue is that RTwP never have interesting fights in any of the games I have tried
I think FTL has interesting fights.
It sounds like you're defining "RTwP" to mean "boring game" because it's awfully arbitrary. Then you're upset that those games are boring. Makes no sense imo.
Maybe the issue isn't with RTwP at all but just that most RPGs are extremely boring and drawn-out because game devs use RPG mechanics to extend how long it takes to complete the game?
While RTwP originates from RPGs it does describe games like ftl, rimworld and eu4 as well which is probably why we need something more specific. Technically crpgs with pause are also strategy games of sort.
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Stranger 10mo ago#5683922
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We all know what we are talking about, let's actually discuss the thing we are in this thread about RTwP rpgs to discuss instead of sperging out about how Assetto corsa is technically RTwP because I can pause and turn the wheel and then unpause. It's not helpful in the slightest
Would KoToR count as RTwP for you? It's an RPG and it absolutely had real-time combat with pause (although the combat tended to feel turn-based). I thought it was a fun game, although admittedly the combat in particular wasn't its strongest facet.
>Turn keyed games mean every fight needs to be at least interesting if not enjoyable, because you can't just skip them like you can in RTwP. RTwP is a band aid for bad game design.
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Real time with pause is fricking butt
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its always been shit. people always bitched about it back in the day. i dont know why people want to romanticize it now
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why?
I haven't really played BG3 but I like both Rimworld and FTL which are both real-time with pause. Both are pretty fun and the pause mechanic lets you strategically plan out your actions.
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Rimworld and FTL play nothing like RTwP rpgs, I guess Fallout NV and Assetto Corsa are real time with pause too then. I would rather have finely crafted fights that utilize the environment than lazy butt RTwP fights where the only strategy is pausing to do some optimal rotation and synergy. The main argument I hear in favor of rtwp is that it allows you to quickly skip uninteresting fights, but there shouldn't be any uninteresting fights in the first place
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Ah I haven't played those. I just figured realtime with pause included games that ran in realtime but you could pause.
tbh even after reading your comment it's not clear what's necessarily bad about RTwP. Sounds more like some RTwP games suck and you're extrapolating. If the fights in a game are drawn out and boring then it's bad regardless of whether it's RTwP.
fwiw I find a bunch of those turn-based jap RPGs where you navigate several levels of menus for every "attack" to be mind-numbingly boring. I watched my friend play one, I think it was some final fantasy game, imo PowerWash Simulator is more interesting. It's not RTwP but seems to have all the issues you're talking about.
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The issue is that RTwP never have interesting fights in any of the games I have tried, any fight in d:os2 mogs any fight in tyranny or bg1-2. They can all be done by just controlling your party clicking on the enemy and watching them run in and attack like ants. Turn based games mean every fight needs to be at least interesting if not enjoyable, because you can't just skip them like you can in RTwP. RTwP is a band aid for bad game design.
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I think FTL has interesting fights.
It sounds like you're defining "RTwP" to mean "boring game" because it's awfully arbitrary. Then you're upset that those games are boring. Makes no sense imo.
Maybe the issue isn't with RTwP at all but just that most RPGs are extremely boring and drawn-out because game devs use RPG mechanics to extend how long it takes to complete the game?
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TFL is not RTwP, it's a real time strategy game. RTwP is exclusively an RPG term
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While RTwP originates from RPGs it does describe games like ftl, rimworld and eu4 as well which is probably why we need something more specific. Technically crpgs with pause are also strategy games of sort.
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We all know what we are talking about, let's actually discuss the thing we are in this thread about RTwP rpgs to discuss instead of sperging out about how Assetto corsa is technically RTwP because I can pause and turn the wheel and then unpause. It's not helpful in the slightest
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Would KoToR count as RTwP for you? It's an RPG and it absolutely had real-time combat with pause (although the combat tended to feel turn-based). I thought it was a fun game, although admittedly the combat in particular wasn't its strongest facet.
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Sweet, it's for the 99th time.
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Git gud
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splain
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