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I played the first boss in Cyberpunk: Phantom Liberty last night and experienced 3 separate bugs in 20 minutes

I'm talking about the Militech Chimera. Before I talk about the bugs, I have to complain about the entire sequence. Specifically how it completely violates my suspension of disbelief.

Phantom Liberty starts with you being contracted to head to the projected crash site of Space Force One, the NUSA President's vessel. The madame President is besieged by the military force of Dogtown, an independent territory in Night City that began as a stronghold for the NUSA's own attempts to take over the place.

She is the only person onboard who survives a heavy assault. Standard for fiction, whatever. I extract her (FRICK the car stealth part though), we get away for a bit before being ambushed, our netrunner contact takes control of a very conspicous giant robot in the ambush room to defend us, but then it goes rogue and chases us.

Now, here's where it gets stupid: Madame President is basically facetanking this gigantic killer robot that could flatten Adam Smasher throughout the chase sequence and survives falling down an elevator shaft, after which the boss fight begins. And she keeps facetanking it. In her presidential cyber-Hillary pantsuit.

Absurd, but I could've let it go, EXCEPT:

1. Upon reloading after my first death, I am overencumbered (carrying too much crap). This prevents sprinting, jumping, and dashing. I was not overencumbered before dying. My carry weight capacity indicates 249/250. There is zero reason for me to be affected by this debuff. I cannot consume any items to buff my carrying capacity. After dropping an item to lighten the load, I am unable to save during the boss fight, meaning every time I die I have to drop the item again to clear the debuff.

2. One time after dying the game just didn't do anything. I faded to black but Madame President is still facetanking the boss and I get no prompt/menu to reload.

3. Upon FINALLY clearing the boss (hard if you don't spec into any heavy weapons), the model completely spazzed out, like it was flickering betwen it's active state and dead state. Instead of beating it resulting in a huge feeling of relief, all I could think about was the disappointment in CD Projekt Red for fooling me with this fricking game again. It felt exactly like when I was struggling through the game the first time in 2020. I was absolutely seething that this shit was still happening and people were praising the darn thing.

Also earlier in the night I did the Johnny flashback where you try to save Alt, and I noticed a few bugs there that still weren't fixed.

I want to deepthroat Cyberpunk 2077 so hard and swallow everything it has to offer with a smile on my face, but IT JUST WON'T FRICKING LET ME.

EVERY TIME I GET INTO IT SOME BUGGY BULLSHIT RUINS EVERYTHING.

!g*mers and @longpostbot go ahead and mock me now I deserve it

yes there is video (eh, kinda) of my spergout

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Wake the frick up Bardfinn :marseywitch2: we have a city to burn :marseyweeb:

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I played on the highest difficulty and went for a stealth pistol/sniper build. The game is pretty fun as a stealth experience. Only played after 2.0.

However, any boss that you can't stealth takedown is a complete peepee-flattening experience though. If Oda did not bug out and get stuck in mid-air during one of his attacks, I probably would have never beaten him. His smart-smg would kill me in 2 bullets from full health at level 50ish. It turns out that there is also a bug that causes Oda (maybe some other bosses?) to become insanely tank. Like, it would take a few precision rifle headshots with all those focus and crit perks to do 1% dmg to him.

I also had a big issue with the tank in Phantom Liberty. I really hate the trope of a mechanical boss that has multiple stages. The tank has tons of fricking visual damage and yet it's operating even better?

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>However, any boss that you can't stealth takedown is a complete peepee-flattening experience though.

the worst part about this is that Deus Ex: Human Revolution had this same problem in the same genre 12 years ago. and i think they fixed that after a while too.

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Yeah, I remember that too. I remember doing a full ghost playthrough…except for the bosses. It's strange too. Like, if I was being a ghost all this time, how do half of these bosses know where to gank me?

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I've tried to play it twice now and both times have quit when you take a nerd to a motel. The characters are beyond annoying and I always ended up fast forwarding past their dialogue which made me wonder why I was even playing it.

I wish they made the game from the original trailer instead of GTA in the future with heckin wholesome Keanu.

https://i.rdrama.net/images/17044032826126907.webp

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Theyre gonna release a cyberpunk 2 so if were lucky they'll learn their lesson and not repeat their mistakes.

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>Nerd to a motel

Hellman? Don't see what about that part in particular is wrong.

it would be nice to escape to that world in the first trailer but i think realistically what we got is more like the dystopian future we're heading towards.

That is to say, delayed. That Johnny flashback i mentioned takes place in 2013 and Night City looks identical to 2077 lol

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Encumbered by too many coomer mods.

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:#marseystonetoss:

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