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  • lofi_girl : "Reddit game dev". Stopped reading (✿-_-)πŸ’€

Reddit game devs struggle to understand how someone could possibly know ten people who would give their game a pity-review, insist this herculean amount of attention must come from bots or :marseytunaktunak:

https://old.reddit.com/r/gamedev/comments/18z5qf4/how_common_are_fake_reviews_on_steam

>"I enjoy analyzing new games on Steam, and sometimes I come across ones that have poor quality but still manage to earn 10 positive reviews on their release date, while other games with similar or better quality have 0 reviews.

>Do developers purchase fake reviews, or do they simply execute a more effective marketing strategy?"

Very funny thread. The gamedev sub gets more pathetic by the week. If you don't know there are two review thresholds on Steam that matter to amateur devs. The first is to get to ten reviews, because then that section of your page will have a thumbs-up on it rather than nothing. It's a bad look to have less than ten reviews so many devs will just have friends or family members review the game at launch. Even with proper marketing this is a useful strategy because it means early wayward visits will see the review rating sooner. The second threshold is at 50 reviews, as this seems to be when the Steam algorithm gives actual attention to your project.

Redditor states the obvious: https://i.imgur.com/InqjDOX.png

Which is met with -

1. Being over 35 makes having ten friends very difficult: https://i.imgur.com/vTixto9.png

2. Expecting your friends and family to give you a thumbs-up is undignified: https://i.imgur.com/xZAxthT.png

3. It's futile because people landing on a review-less page with no engagement are just as likely to be hooked as a well-reviewed game: https://i.imgur.com/sdj39iG.png

4. Only the truest of heart would give you a thumbs-up: https://i.imgur.com/MpiUiwX.png

There's also this very funny slap fight about how steam will remove your project if it thinks you may have dared to ask friends and family to give you a like: https://i.imgur.com/GAT4kXm.png

Sane person states that while bots and :marseytunaktunak: may be responsible for these likes the vast majority are from associates: https://i.imgur.com/BJHvWA9.png

There's a redditor trying to erm acktually: https://i.imgur.com/Viwa5Rg.png

But this is just out of touch rambling. In the context of meeting thresholds reviews absolutely do matter. In the context of positive ratio reviews absolutely do matter, which he even says in the comment. This is just pretentious nothing. I also find it hilarious that multiple people in the thread are morally grandstanding about how they'd never dare to use fake reviews. You are selling a product. Having 50+ reviews will objectively improve sales and perception of your product. There is no ethical dilemma here.

There's more but I don't like long posts.

I have a very small family, if I throw in "family friends" then those alone could get me over ten reviews. I barely interact with my coworkers, I could likely get ten reviews from them and their kids. I have friends. I could get more than ten reviews from them.

And of course that all assumes I'd actually be asking them to review it. I haven't asked anyone for a single review but I've got a waitlist of 50+ associates wanting to buy and review what I'm working on just because its a basic courtesy that normal people extend. Like how you'd go watch your friends' amateur softball games on the weekend.

91
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The fact that so many seem surprised people would get friends and family to review this reveals that they either never published anything or live very, very, very sad lives. If you put your heart and soul into something, you show it off to everyone and you do get your friends and family to at least give it a boost. This is totally normal, and not just in game development, but any sort of creative or business venture.

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The clerk at the grocery store asked what my weekend plans were. I told him I'm getting ready to finish a game for Steam. He gave it a wishlist. Not that that's the same as a review, but come on.

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Should have added tits and c*m and shilled the free beta on f95 dummy.

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Every month I am reminded that shittily dubbed russian asset-flip visual novels on SS and Patreon make thousands of dollars a month for doing the digital equivalent of slamming realdolls into each other.

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I forget the name of the coomgame, but its essentially abandoned by the devs but they still make like 10k a month from it on patreon.

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https://graphtreon.com/top-patreon-earners/adult-games

There could be an entire post made about this alone. All three leaderboards are full of content.

One of the top accounts is pulling in over one million a year and they legitimately are just putting images and branches into a visual novel.

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Maybe I should learn how to make coom games on RPGmaker. :marseyhmm:

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I thought about this. Seems like easy money. But I would be extremely embarrassed if anyone found out that's how I make money.

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then use AI to generate the assets so you don't even have to hire artists (brag about this on X to generate extra seethe)

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https://i.rdrama.net/images/17045019125809114.webp :#wow:

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Implying theres only one of those lol

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Milfy City? It's the most infamous one. https://www.patreon.com/icstor

https://i.rdrama.net/images/17045033557390954.webp

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Seems like, once you've got your paypigs hooked and subscribed, the less content you produce the more money you get. A steady drip of very little content and big promises about what's just around the corner...

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What game?

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https://store.steampowered.com/app/2574270/Alien_Investigator

I worked especially hard on the scene 50 seconds into the trailer. I think I have a real diamond in the rough here.

This was supposed to be a blatant lie please do not buy and review this

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lmao, mostly negative. It's OVER!

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I'm doing my part!

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I did not make that if you're the guy that bought and reviewed it I would undo that. I thought I would post something insanely shitty as a joke but it looks like everyone thinks I actually made this

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I didn't, wasted enough money recently. I just wanted ez dramacoin

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Well that's good, everyone lied so it worked out in the end

:marseythumbsup:

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Well what shitty game did you actually make so i can review that poorly instead.

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You should add the characters getting anal r*ped probed when caught by the aliens so s*x addicts will play it.

Just add big titty anime girl character $5 DLCs.

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Omw to write a negative review

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>mostly negative

:marseyitsover:

Tip: a porn spin-off called Anal Investigator where you have to escape alien ship after being abducted for anal probing. Featuring tons of hot alien babes that have a thing for buttsecks. :marseycoomer2:

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I did not make that game

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Doesn't matter, the idea is still solid. Rock solid. Rock hard, even.

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https://store.steampowered.com/app/1905020/Greyhill_Incident

Is another contender for best alien game of all time.

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Unless it was having crazy sales or something this project would have net 50k+

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Actually I only asked at first because I somehow misunderstood "finish" as in playing a game to the end and I was curious which game was good enough for you to recommend....but yeah "finish" as in making a game makes a lot more sense in the context of this thread

:marseygigaretard:

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The first time an article I worked on was published in an academic journal, I sent a copy to every one of my relatives. Didn't matter that there were three names above mine, didn't matter that none of my relatives had any knowledge of the field, didn't even matter that I was paying for those extra copies out my own broke-butt, undergrad pocket. I'd been published, and I wanted my family to see. :marseyexcited:

And they all called me the next week and told me how happy for me they were. Some of them even read the article, or at least tried to. And these guys can't even trust their friends to say "Great game, 10/10"? That's so sad. :marseysad:

But they're g*mers, so them being alone and miserable is probably a good thing. :marseywholesome:

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found the incel

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