I have played and beaten every 3d Zelda game (minus SS but I plan to get to it at some point) except for Tear of the Kingdom.
I have even done randomizer of most of them, so I'm very familiar with what make a Zelda game good.
I don't like Botw and Totk, and not for the reasons most people list. I think the weapon system and them breaking was really fun, the new artstyle is good, and while the controls are not great, they aren't a deal dealbreaker for me.
The reason I don't like modern Zelda is simply because they are too long. Sure, I can just do the main story and have a okayish 30-40 hour experience, but that is not what I play Zelda games for.
Other 3d Zelda games are perfect because they give you a satisfying 20-40 hour adventure, where the side stuff is fun distractions to do when you get bored of the main story, and not 95% of the fricking game.
Botw was a fun and innovative experiment with the Zelda formula, and while I'm not a huge fan of it, I can respect it for how ambitious, and how it made the world seem massive, even if in turn it felt less handcraft and interesting.
Then Totk tries to give you twice the amount of content to explore, but the same amount of NPCs and towns, and suddenly the once fun, detailed and lived in worlds of 3d Zelda games turns into mostly barren environments with the occasional bokoblin you can beat up for a slightly ok spear.
That my on why I don't like modern 3d Zelda, feel free to agrue with me in the comments.
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I agree
I wasted
so much time in the windmill
in oot
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It's crazy how good Oot was with how early it came out relative to how much developer still didn't know how the frick to use and code 3d
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Trillion percent
agreed. Literally
nothing besides fallout
3 has had the same "This is REAL gaming" moment
for me, getting to the overworld and being just instantly tossed into the ether
with lots of "choices" that make you feel like you COULD do anything
but point
you along the story ![:marseyslime: :marseyslime:](https://i.rdrama.net/e/marseyslime.webp)
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