On May 9, during an earnings call, Warner Bros. revealed that it was taking a $200 million loss on Suicide Squad — making it one of the gaming world's worst blunders.
One of the biggest issues, said people familiar, was that the battles, levels and bosses in a live-service game needed to be designed so players could tackle them over and over again, while Rocksteady was accustomed to telling stories that were only experienced once. Hampered by bloated code, the team struggled to find ways to make these activities feel less tedious and repetitive.
Many of the studio's employees are now helping to develop a new “director's cut” version of Hogwarts Legacy. At the same time, according to people familiar, the studio leaders are looking to pitch a new single-player game, which would return Rocksteady to its roots.
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You wanted this game to be fun and not tedious to play? That's not playing to our strengths as a developer. We're better at making shitty busywork to intersperse between cut scenes. Sorry that you gave us $200 million. R u still mad?
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Admittedly, there is a design difference between being fun to play through once and being fun to play through again and again. That said, the Arkham games generally were both, so I don't buy that excuse.
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dude bussy lmao
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