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Does Kojima suffer from the autism curse? Why are Japanese games better this generation?

Erratic genius in his field who makes cutting edge cinematography and upgraded one of the best game engines out there, then went on to make the weirdest game with it whose story makes no sense but it does look good though and has good mechanics and the character animations are great.

This clearly looks better than horizon forbidden west, which already looked amazing for its time.

And the landscapes look amazing as well.

It's like Kojima realized that the failure of the current game industry was that the environments had become too samey in a game to save on efforts after working on detailing everything, so he decided to instead place multiple amazing looking environments in his game.

The differences between the ps4 and the ps5 generation are finally becoming noticeable on a scale similar to the differences between the ps3 and ps4 generation.

The main upgrades appear to be in character reactivity, environments, and lighting improvements. The still appear to be limits on number of npc on screen at a time which has been the disappointing limiting factor of the previous generation of games.

It would be impressive if GTA VI releases with large crowds with the level of graphics it has.

I believe one of the things that Japanese game makers have figured out that western game makers appear to be missing is that they realize that their medium is video games, they can create whatever scenarios they want with it, no matter how weird, and it would work better than a weird book or a weird movie or a weird tv show. Western game developers appear to be far more limited with their imaginations in current gen of gaming.

The point is, western games forgot to add in the set pieces this generation. Which is especially visible in the case of the Call of Duty modern warfare recreations. The most original new IP's appear to be coming out of Japan, where they don't just try to make a new game, but improve upon every single lesson learned from the previous games they have made. The west appears to recycle ideas, while the Eastern gaming industry appears to upgrade them.

I bet the graphics when the game comes out will look as good as they do in the trailer, which shows nothing, yet everybody trusts that Kojima will make something interesting out of it.

One of the key aspects that might make Japanese game developers better at their jobs might be the fact that they don't move up to management positions or investment positions when they get older, rather, they stick to the actual blood and sweat part of the process well into their 50's and 60's stacking up that experience.

The gaming industry appears to be one of the few places where bug culture is superior to western work culture practices.

Will Kojima keep revolutionizing the game industry?

If we were to look at his track record almost every single game that he has released has been an upgrade in some way over his previous work and has had noticeable sales in the game industry.

If nothing else, we can be guaranteed that every single release will be an improvement over the previous formula in some noticeable manner.

While Assassins creed lost direction in their gameplay and Call of Duty has come close to doing the same, Japanese game developers appear to keep finding better ways to keep improving on what they already have.

We can also see this in the case of the semiconductor industry with the East taking the lead.

Hideo Kojima has also stated that he has no plans to ever retire. So we can expect him to make games for another 20 years. That gives him 5-6 opportunities to upgrade the quality of the games he makes.

In conclusion:

Hideo Kojima will one day make something that will make Death stranding look like a trash heap.

The video game industry lives on though weird Japanese creations and the creation of a fantasy west from the lens of a Japanese perspective.

This post rests on native land

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