Did anyone else get conned into buying Helldivers 2 and now have it rotting in their steam library? :marseysuperearthflag:

>duuude come on, it's so consoomer friendly, unlike those other live service games!

And then it turns out to be like all the other live service games :marseybruh2:

https://i.rdrama.net/images/17285714782518432.webp

Anti-FOTM bros, I kneel.... I should have listened.....

Also !g*mers PSA, if you've ever downloaded HD2 onto your PC, you now have a rootkit on your PC that you can't uninstall. Enjoy!


https://i.rdrama.net/images/1732673849186553.webp :#marseyloonalove::#marseyloonalove::#marseyloonalove:

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They ended up buffing like everything after all the complaints. Also all of the premium stuff can be obtained via normal gameplay without paying. It is not difficult at all to obtain everything without paying.

That said it was fun for me for a while but it gets repetitive and it doesn't take very long to unlock everything so it doesn't feel like there is much to work for. The reward structure is also a bit wack and means diff 7 is the most efficient difficulty to play most of the time. Or even difficulty 1 if you want super credits. Doing max difficulty does not give enough rewards to be worth the time/effort.

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Doing max difficulty does not give enough rewards to be worth the time/effort.

Normally you'd play max difficulty because you find the challenge fun.

That's why I almost always do haz 5 in DRG. It's only like 15% more credits/xp than haz 4, and much more difficult, but the difficulty is what makes it fun and engaging.

Is difficulty 9 or whatever just tedious?

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As long as none of your teammates are r-slurred 9 is the most fun but if even one of them is r-slurred you'll get stuck in an endless swamp of enemies until you run out of respawns

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They added a difficulty 10 and the higher difficulties are a lot more hectic and can be more fun. It's just if you want to progress your character further it's faster to bump the difficulty down a bit. There is a high chance of failure with diff 10 and one of the resources you need a ton of has to be picked up and make it to extraction but people die and drop it all the time and going to nonessential points of interest is very risky so you will get way less of it than on lower difficulties. So it often feels like you just completed something really challenging but didn't actually progress your character at all.

If you are just playing for fun though it's fine I guess.

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Interesting. I haven't played Helldivers 2 yet although I did buy it when it was on sale to play w/ friends. I have strong doubts that I'll enjoy it more than DRG, as it sounds like the progression system is subpar and needlessly punishing, but I'll probably try it in a month or so. Hopefully it's good since my friends seem to enjoy it more than DRG for whatever reason.

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Honestly it isn't that punishing at least at first. However a lot of the upgrades they added after release are super expensive to give players who had everything something to grind for. Their premium currency super credits can also be obtained in game as well. But you get little to none on higher difficulties because of the extra risk involved in going to nonessential points of interest and the increased pool of stuff that can be there. So if you want to get the premium stuff for free your best bet is grinding difficulty 1 missions.

For me at least the result is that you progress rapidly early on but then it kind of slows to a crawl where you mostly need a billion samples which need to be picked up and extracted from missions and/or super credits to unlock all the premium stuff and it's just a lot faster to get those two resources on lower difficulties than higher ones. At that point though you've probably already unlocked a loadout you like and whatnot so it's kinda more getting stuff just to have it. You'll still be getting a ton of exp, credits, and medals but honestly they'll probably sit capped without anything to spend it on half that time when you are at this point.

I liked helldivers 2 a lot, but none of my friends really got into and I stopped after I felt like I had basically done everything and wasn't really progressing my character by playing. The galactic war thing also seems like it is meaningful at first but it really isn't. And once you get settled on a loadout missions really start to feel samey. I'd probably go back to it though if they did something to shake it up a lot. Maybe expand the galactic war stuff so you can actually see your contributions do something and feel like you are making an impact, or add some kind of long term progression system, or add a new faction to make the game feel fresh. Or maybe even just add a 'roguelike' mode where you don't get to pick you loadout and have to scavenge for whatever you find planet side.

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I have zero intentions of reading all of that crap

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Haz 9+ is a constant struggle wherein you either move the frick up to objectives or just get slowly whittled down to 0 tickets remaining fighting for nothing. Sometimes the AI director messes up and nothing happens though.

It's the entire fun of the game though. How fast you get blown to bits and / or eaten by bugs makes for near constant movie-like dramatic dodge and running footage.

:marseysuperearthflag#:

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