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It's been a month since the Factorio DLC dropped. Giga !neurodivergents and !g*mers, how far have you gotten?

The most neurodivergent game ever since Dwarf Fortress dropped a new DLC to go into space and I must know how your factories are going.

I started a new save file. Got to Vulcanus, found it terrifically easy to set up huge chip production, I export most of my shit from there.

Went to Fulgora next. Figuring out how to fot a train station on the tiny scrap islands woth millions of scrap was fun. Despite Gleba existing I found Fulgora the most annoying, trying to manage the output of the scrap frustrating. My filter system is constantly backing up with gears and ice cubes and I wish there was a chest that would just delete items put into it. Needed the lightning turrets from here to kill the medium worms on Vulcanus.

I finally re-arranged my space platform to have enough furnaces to have max ammo all the time, making flying between planets way safer. I also was forced to use circuits and I begrudgingly enjoy it.

Got to Gleba recently. Several key components of this planet are not communicated well, like how to add new farmable plots or which spots are farmable in the first place. Using bots for everything and never using a belt, so nothing backs up, was key. The most fun part of this planet is figuring out how to bleed off your excess production of pentagon eggs into your science production while still keeping the pentapod duplicators infinitely stocked.

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automation games are distinct from puzzle games. The growth of the factory is an essential part of Factorio, and other factory building games. I'd honestly say Factorio has more in common with minecraft than it does with spacechem.

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I mean yeah it's based on a Minecraft mod...

>through an increase in components and other parameters

Isn't this factory growth? It's even represented in SpaceChem by your factory growing on the world map

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Sure, it's represented in Spacechem, but you actually have to build it in Factorio.

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Just like you build processes in SpaceChem :marseyshrug: Factorio just has procedural generation

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Have you played factorio?

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Some, and I've also played many minecraft mods like GregTech 6. I understand how you think it's different, but I would rather call it a survival/PVE factory game rather than say spacechem isn't also a factory game. They generally appeal to the same people, a factory, or survival factory game is just a lower bar of entry.

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Okay. What does procgen have to do with anything here? You keep bringing it up like it means something. And just to clarify, we're talking about automation games, right? Not just factory themed games.

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>procgen

heh? It's literally the thing that sets them apart lol, a puzzle is a pre defined box whereas procgen is an ever expanding box that's not defined beforehand.

>automation games, right? Not just factory themed games.

Yes, you were the one that kept saying "factory games" so I just followed suit.

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Well because there's an argument that space chem is a factory game, but it's indisputably not an automation game. 99% of the challenges in Factorio have nothing to do with procgen, though. Most challenges in Factorio have to do with logistics, with the occasional side of training biters.

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