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[G*mer Drama] Amazon Games botches their flagship MMORPG launch, meltdowns abundant.

https://old.reddit.com/r/newworldgame/new/#res:ner-page=2

Amazon Games (Yes, Bezos) developed some swordshit MMORPG called New World that just released today and did pretty much everything they could to piss off g*mers.

  • Staggered global release but global usernames, causing hundreds of thousands of burgers to login at the EU launch time to lock their usernames, eternally cucking EU players.

  • Despite being hosted on AWS, only enough servers for like 10% of the playerbase. People waiting in queues now for 8+ hours.

  • Unstable connections causing players to disconnect and get sent right back to the cuck queue.

  • Priority queuing for popular streamers.

  • Extremely repetitive grinding gameplay, so exactly what was expected, but people are still mad about it I guess.

  • Zero servers for SEA (asia), Asian hordes logging in to kangaroo servers making them unplayable.

  • Zero balance changes from an open beta they had.

  • Promised new weapons or some shit on launch, literally no new content from open beta.

  • Broken partying system, so the actual social aspects with friends are unplayable.

Bonus seethe:

https://old.reddit.com/r/newworldgame/comments/pwztgw/release_notes_for_launch_official_news/?sort=controversial

Steam reviews feat. screaming manchildren and angry europoors:

https://steamcommunity.com/app/1063730/reviews/?browsefilter=mostrecent&snr=1_5_100010_&p=1

Make sure you guys post some comments about how much you love playing the game and how quick the queue was for you, maybe suggest people upgrade their computers. Talking about how much you love Bezos is also a good idea.

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Ah the runescape style 2000 players per server cap in 2021.


This morning, Cum went to the park. I went with Coom. And Cum brought Coomer frisbee. At least I think it was Coomers. By the end of the day, Cum started throwing the frisbee to Cumself.

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Turns out nobody lrnd2code efficiently after all these years. :marsey4chan:

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Runescape is pretty impressive honestly. Like the game executed on fricking web integrated java running on single core Celeron/Pentium processor systems with 512MB of ram, and managed to both perform better and have exponentially more content than any MMO made since. And it was free.

What the frick happened to game devs since then?

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I remember an article or something quite a while ago, that argued that games are now much worse optimised than back in the day because performance of computers advanced so quickly that you could get away with horrible efficiency because there was just so much computing power that the game would run smooth anyways, so the time spent on optimisation was literally just lost money.

Being able to just show out patches through the Internet probably did the rest. Why test if everything works properly in all circumstances, when you can just half-butt it and wait for the paypigs to find the bugs for you.

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And games are still one of the most optimized pieces of software that exist today. If you take a look at most of enterprise software it's like basically throwing piles of cash in a fire, because you can. The website takes 5 minutes to load? just throw more servers at it! The database is starting to respond slowly? Just buy a more expensive server.

Optimize code? Refactor code that has been untouched for 5 years and is causing a bottleneck? just add another if, it needs to be delivered tomorrow. To be fair, developers are probably more expensive than better servers, so in the short/medium term makes sense to throw money at it.

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Thats why glowing is the perfect job. Everything is half a decade out of date, and when a website doesn't load fast enough you just take a smoke/coffee break for 5 minutes

:marseyglow: :marseycool:

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I remember an article or something quite a while ago, that argued that games are now much worse optimised than back in the day because performance of computers advanced so quickly that you could get away with horrible efficiency because there was just so much computing power that the game would run smooth anyways, so the time spent on optimisation was literally just lost money.

This is not exclusive to games lol, the entire software industry operates on this mentality

I'm genuinely glad I work in a low-level / hardware sector because it's practically the only place where optimization still matters

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are now much worse optimised than back in the day because performance of computers advanced so quickly that you could get away with horrible efficiency

This is basically all software now. If you dare even ask for advice on optimizing a section of code most help/advice forums will shit on you.

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I honestly blame graphics. Now a game needs to look pretty and have cinematic moments to sell, but those visual improvements often gloss over (lol) lacking investment in gameplay and backend features that improve experience.

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All the good devs either retired or went on to become spectacularly wealthy in other IT fields, eg Demis Hassabis, the guy who founded DeepMind, started off in game development.

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The business model is to hastily throw some shit together and then move on to the next thing.

Developers are now too expensive to let them polish something that people are going to buy anyway.

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What the frick happened to game devs since then?

They got old and moved on with their lives.

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The 90s to early 00s was an optimistic time for technology.

Now we're in a cynical time, where it's all about the cash grab

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So CS programs have just been so shit that no new decent devs have been produced or what?

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Kids these days waste their youth on Tik Tok and other entertainment. The old devs were born during a time when messing around with code and modding was widespread. They were driven by passion and interest. Take Valve, all of the original devs were hired from the modding community by Gabe. Back then you could find studio devs on forums. Call of Duty 1 devs used to help people and share map source code and editor files so modders could learn how to make new stuff. None of those people still work there, they all left after the lawsuit with Activision 12 years ago.

Today everything is locked/closed, modding culture is dead for most games and the powerful GPU's required for cutting edge development have become too expensive for young kids. The old passion is gone too, and internet culture today is nothing like it was back then.

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Budgets have changed. What used to be AAA is now the indie game market. I mean, take Factorio as a counter-example. Not only is modding the whole point of the game, but the developers (Wube) are actively recruiting popular/active modders to work for them.

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