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[๐Ÿค“๐Ÿ”˜๐Ÿ”˜๐Ÿ”˜๐Ÿ”˜] Unfortunately, performance is terrible...

https://old.reddit.com/r/MetaphorReFantazio/comments/1fpe6b1/unfortunately_performance_is_terrible/

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I'm playing on PS5 and can feel the FPS drops. The graphics look like a copy paste from Fire Emblem: Three Houses, and that's a switch game. I still like them, just expected more - something like Persona 3 Reload. (-10)

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It's a turn based game, whatever (-10)

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It's bizarre, honestly. Hoping the demo is just an old build and the full release will be better. (8)

I don't think so. I had the same hope when FF16 released last year and see what it happened.This engine was not made for open worlds or open areas. Actually, if you play P5 R on PC and you go to Shibuya, you will notice that area drops many frames because of the amount of stuff. The frame drops were not heave, but we are talking about a considerable drop.I think the problem has to do with the engine and I don't think they can solve it, at least not quickly. Hope I am wrong (-6)

Angriest Comments

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Darnit no i don't want to hear the performance is bad.ย  Frick this generation!! (-3)

Angriness: ๐Ÿ˜ก๐Ÿ˜ก๐Ÿ˜ก๐Ÿ˜ก๐Ÿ”˜

I'm really biased against pc handheldsโ€”and pc in general at this pointโ€”so just ignore that.So you're saying you have a 7600x and are getting frame drops? Do you mind doing a small test? Set your display to 60hz and turn on vsync. If you're still getting drops @ 1440p, then that almost certainly means the game has shader compilation stutter, which would be a huge negative for the pc port. Important to bring attention to issues before release. (if you've already finished the demo then you'd have to reinstall your gpu drivers to test it properly)The consoles are not rendering the 3d elements @ 4k, only the UI. The game is running at somewhere between 1600-1800p based on some of the higher bitrate footage found on youtube. If it was 4k it would still have aliasing, but it would be sharper. It's clearly too soft to be a 2160p output without aa. (1)

I got your point. I know what you are talking about, so let me answer to that straight forward:The game does not have any shader compilation stutter. That thing exist of PC mostly due to Unreal Engine, DX12 and lazy devs.This game is dx11 and it seems the engine relies on drivers to compile them with no issue. The real problem is the image quality is not clear at all because of the stupidly amount of aliasing the game has.I could achieve 60fps all the time on my 3070 with everything at max settings and 1440p, but internal res scaling set to 100%.You would think that is great, but it isn't, because the game at 1440p still looks bad. It does not look clean. It is a shimmery mess.When I plugged it to my 4k tv 55 inch, only by setting scale res to %125 from 4k the image looked decent, however, the fps tanked there.You will see people with 4080s complaining because they set everything to ultra, which also increases the internal res scaling to 200%.You would say "so why are they complaini... (4)

Angriness: ๐Ÿ˜ก๐Ÿ˜ก๐Ÿ˜ก๐Ÿ˜ก๐Ÿ”˜

Alright, I can't help myself. Not really? Aside from offering enormous technical issuesโ€”which they all have, at least on launchโ€”what are they offering that the playstation versions don't have? 1 or 2 subpar ray tracing effects which tanks your performance, so you have to turn them off anyway; slightly higher LODs; 16x anisotropic filtering? Like, this is all extremely negligible stuff, I'm sorry.What's misleading about that statement is that console versions of games practically never have significant technical flaws, and when they do they get fixed extremely quickly because it's a fixed set of hardware. You can't "fix" a game that's crashing because of an issue with its code. You can't fix shader compilation stutter, which significantly affects more than 90% of AAA/AA releases in the past 5 years. You can't fix broken settings, or textures not loading properly, visual glitches, etc. The idea that you can "fix" most issues that crop up on pc is just not true. (2)

Way better because you can play them the way you want. Ultrawide, ultra graphics, different upscalers, mods, the controller you want set up as you want, etc.Dragons Dogma 2 at 24fps in town, Final Fantasy XVI scalling from 720p to reach 50fps in battle, Final Fantasy 7Re being a washed out due to PS2 lvl bilinear upscaler, Days Gone broken, Returnal crashing, HFW washed out at launch, EA 24 crashing and glitching, Spiderman 2 bugs...By searching "PS5 problem" you will get many different errors people experience on a daily basis. Why are you omitting it saying it only happens on PC?Days Gone took 26 patches to be fixed and even Cyberpunk had to be taken down from stores on consoles.If you are pissed about Shader Compilation stutter, I get you. Fair point. But two things:A. It is not 90% of games whatsoever. There is life beyond "AAA gaming", btw.B. Again, you think consoles don't have issues. You are absolutely wrong.You are simply a PC hater because of some frustrating experiences.... (1)

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Number of comments: 11

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The game only utilizes one core of the CPU.

Lmao wtf is Atlus doing? 2014 was a decade ago.

!g*mers

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Persona 5 modders have felt this heck. The Switch port of Persona 5 looks and runs worse than the PS3 version despite the hardware being significantly faster. It seems like they've reused P5's engine here instead of using UE4 like with Persona 3 Reload.

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This game probably started dev before P3R.

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Even worse it only uses one thread

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you mean 2007

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Duo cores have been out longer than that

How is handling multiple cores not a default in most engines?

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It wasn't until quad core chips that games started using multiple cores in greater numbers.

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In greater numbers, true but it was doable and it should only be easier now.

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Just like Civ 4 :marseylaying:

@ULTRANIGMATIC-MEGAVAMPIRE

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